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libgdx ios app getting rejected for not working on IPv6 network using Ec2 and Kryonet


My App has now gotten rejected twice for not working on an IPv6 network on a device running IOS 10.2 My App was built using these resources and I was hoping someone could give me some insight on where to start looking.

Server:

Libraries:

Please let me know which of these is most likely the culprit so I can proceed to fix it thank you!


Solution

  • I got this fixed. I was originally connecting to my servers by the IP address and have now switched it to the DNS. Works fine and made it through app review!