c++qtsocketsqtcpsocketqtcpserver

Writing to QTcpSocket does not always emit readyRead signal on opposite QTcpSocket


I have been stuck on this for the past 5 days, I have no idea how to proceed.

Overview:

I have a client UI which interacts with a data handler library, and the data handler library utilizes a network manager library, which is where my problem lies.

More Info

Firstly, QT provides a basic example for interactions between a QTcpServer (Fortune Server)and a QTcpSocket (Fortune Client).

I thus implemented this code into an extremely basic example of my own, which works like a charm and has no issues.

My own adaption of fortune client and server for the record (basic)

Quick Explaination:

Server application runs, click on start server, then on the client side, enter text in field and click connect to server and text is displayed, easy!

Problem:

Implementing the code above into my network manager library, does not fire the QTcpSocket::readyRead() in the server application above.

It connects to the server, where the QTcpServer::newConnection() is fired, as expected, straight after which the client writes to the socket but the readyRead() on the server socket does not fire, however in the example given it does.

Note: The same port and ip address is used in this server-client application example and my current application, and the server is also running.

Further Information:

From the above code, I copied over directly from the client. Only 2 things were changed/modified:

This was copied into my network mannager ::write() method. When running my application, and instance of QMainWindow is passed via data handler class and creates an instance of my network manager class which inherits QObject and implements the Q_OBJECT macro.

Code Examples:

//client_UI Class (snippet):

data_mananger *dman = new data_mananger(this);                //this -> QMainWindow
ReturnObject r = dman->NET_AuthenticateUser_GetToken(Query);

//data_manager library (snippet)

data_mananger::data_mananger(QObject *_parent) :
    parent(_parent)
{}

ReturnObject data_mananger::NET_AuthenticateUser_GetToken(QString Query){
    //Query like "AUTH;U=xyz@a;P=1234"

    //convert query string to char
        QByteArray ba = Query.toLatin1();

    //send query and get QList return
        ReturnCode rCode = networkManager.write(ba);

    //...
}

//netman library (snippet)

//.h

class NETMANSHARED_EXPORT netman : public QObject
{
    Q_OBJECT
public
    netman();
    netman(QObject *_parent);
    //...

private:
    QTcpSocket *tcp_con;
    //...
};

//cpp

netman::netman(QObject *_parent) :
    parent(_parent)
{
    tcp_con = new QTcpSocket(parent);
}

        return;
    }
    serverIP.setAddress(serverInfo.addresses().first().toIPv4Address());
}

ReturnCode netman::write(QByteArray message, int portNumber){

    tcp_con->connectToHost(QHostAddress("127.0.0.1"), 5000);

    if (!tcp_con->waitForConnected())
    {
        qDebug(log_lib_netman_err) << "Unable to connect to server";
        return ReturnCode::FailedConnecting;
    }

    if (!tcp_con->isValid()) {
        qDebug(log_lib_netman_err) << "tcp socket invalid";
        return ReturnCode::SocketError;
    }

    if (!tcp_con->isOpen()) {
        qDebug(log_lib_netman_err) << "tcp socket not open";
        return ReturnCode::SocketError;
    }

    //    QByteArray block(message);
    QByteArray block;
    QDataStream out(&block,QIODevice::WriteOnly);
    out.setVersion(QDataStream::Qt_4_0);

    out << QString("Hello world");

    if (!tcp_con->write(block)){
        qDebug(log_lib_netman_err) << "Unable to send data to server";
        return ReturnCode::WriteFailed;
    }
    else{
        qDebug(log_lib_netman_info) << "Data block sent";
        return ReturnCode::SentSuccess;
    }
}

Conclusion:

The core code of the client side has been fully implemented, yet I cannot see why this error occurs.

I would very much appreciate help/advice!


Solution

  • Add a tcp_con->flush() statement to the end of your write function.

    Why/how this works

    You weren't getting a readyRead signal in your receiver because the written data was being buffered into the socket but not actually transmitted 'over the wire'. The flush() command causes the buffer to be transmitted. From the docs

    This function writes as much as possible from the internal write buffer to the underlying network socket, without blocking. If any data was written, this function returns true; otherwise false is returned.

    How are you supposed to know

    In my case a lot of experience/frustration with serial ports and flushing. It's the equivalent of "have you rebooted it?" in the socket debugging toolbox.

    If everything else is working fine, you may not have to flush, but it's kind of application specific and depends on the lifetime of the socket, the TCP window size, socket option settings, and various other factors. That said, I always flush because I like having complete control over my sockets, and I want to make sure data is transmitted when I want it to be. I don't think it's a hack, but in some cases it could be indicative of some other problem. Again, application specific.

    Why might the buffer not be flushing itself?

    I'm pretty sure no flush is needed in the fortune server example because they disconnectFromHost at the end of the sendFortune() function, and from the Qt documentation:

    Attempts to close the socket. If there is pending data waiting to be written, QAbstractSocket will enter ClosingState and wait until all data has been written.

    The socket would disconnect if it were destroyed as well, but from what I can see of your code you aren't doing that either, and the buffer isn't full, so probably nothing is actually stimulating the buffer to flush itself.

    Other causes can be: