I am trying to make a Netlogo simulation of a 2048 game. I have implemented three heuristic functions determined by weight parameters and want to use behaviour space to run simulations and check what is the best strategy for winning this game.
Procedure search uses export/import-world primitives to search over possible moves and chooses the move for which the heuristic function has the highest value.
The problem is that this procedure is very slow (due to the import-world function which is being called four times each turn). Do you have any ideas how to implement this without exporting and importing world so often?
This is a project for my Introduction to AI class. It is due in a couple of days and I can't seem to find any solutions.
The relevant part of the code is below. Procedures move-(direction) all work properly and variable moveable? is true if the square can move in said direction and false otherwise. It is checked in procedure moveable-check called by move-(direction).
I would very much appreciate your help. :)
to search
let x 0
let direction "down"
export-world "state.csv"
move-up
ifelse not any? squares with [moveable?]
[set h-value -5000]
[set x h-value
set direction "up"
import-world "state.csv"]
export-world "state.csv"
move-down
ifelse not any? squares with [moveable?]
[set h-value -5000]
[if h-value > x
[set x h-value
set direction "down"]
import-world "state.csv"]
export-world "state.csv"
move-left
ifelse not any? squares with [moveable?]
[set h-value -5000]
[if h-value > x
[set x h-value
set direction "left"]
import-world "state.csv"]
export-world "state.csv"
move-right
ifelse not any? squares with [moveable?]
[set h-value -5000]
[if h-value > x
[set x h-value
set direction "right"]
import-world "state.csv"]
ifelse direction = "up"
[move-up
print "up"]
[ifelse direction = "down"
[move-down
print "down"]
[ifelse direction = "right"
[move-right
print "right"]
[move-left
print "left"]]]
if not any? squares with [moveable?]
[
ask squares [set heading heading + 90]
moveable-check
if not any? squares with [moveable?]
[ask squares [set heading heading + 90]
moveable-check
if not any? squares with [moveable?]
[ask squares [set heading heading + 90]
moveable-check
if not any? squares with [moveable?]
[stop]]]
]
end
The most important, and difficult, information you need to be able to save and restore is the squares. This is pretty easy to do without import-world
and export-world
(note that the following uses NetLogo 6 syntax; if you're still on NetLogo 5, you'll need to use the old task syntax in the foreach
):
to-report serialize-state
report [(list xcor ycor value)] of squares
end
to restore-state [ state ]
clear-squares
foreach state [ [sq] ->
create-squares 1 [
setxy (item 0 sq) (item 1 sq)
set heading 0 ;; or whatever
set value item 2 sq
]
]
end
value
above just shows how to store arbitrary variables of your squares. I'm not sure what data you have associated with them or need to restore. The idea behind this code is that you're storing the information about the squares in a list of lists, where each inner list contains the data for one square. The way you use this then is:
let state serialize-state
;; make changes to state that you want to investigate
restore-state state
You may need to store some globals and such as well. Those can be stored in local variables or in the state
list (which is more general, but more difficult to implement).
A few other ideas:
set heading heading + 90
you can just do right 90
or rt 90
.