iOS 10.2 Swift 3.0
Trying to translate this piece of code from Paul Solt blog. Fixed by SO poster, updated code!
http://paulsolt.com/blog/2011/03/limiting-uipinchgesturerecognizer-zoom-levels
Sample Code
- (void)handlePinchGesture:(UIPinchGestureRecognizer *)gestureRecognizer {
if([gestureRecognizer state] == UIGestureRecognizerStateBegan) {
// Reset the last scale, necessary if there are multiple objects with different scales
lastScale = [gestureRecognizer scale];
}
if ([gestureRecognizer state] == UIGestureRecognizerStateBegan ||
[gestureRecognizer state] == UIGestureRecognizerStateChanged) {
CGFloat currentScale = [[[gestureRecognizer view].layer valueForKeyPath:@"transform.scale"] floatValue];
// Constants to adjust the max/min values of zoom
const CGFloat kMaxScale = 2.0;
const CGFloat kMinScale = 1.0;
CGFloat newScale = 1 - (lastScale - [gestureRecognizer scale]); // new scale is in the range (0-1)
newScale = MIN(newScale, kMaxScale / currentScale);
newScale = MAX(newScale, kMinScale / currentScale);
CGAffineTransform transform = CGAffineTransformScale([[gestureRecognizer view] transform], newScale, newScale);
[gestureRecognizer view].transform = transform;
lastScale = [gestureRecognizer scale]; // Store the previous scale factor for the next pinch gesture call
}
}
Almost done, but can not seem to find a reference to the CATransform key used here for Swift 3.0. My code ...
if sender.state == .began {
// Reset the last scale, necessary if there are multiple objects with different scales
lastScale = sender.scale
}
if sender.state == .began || sender.state == .changed {
// UPDATED
currentScaleX = self.image2P.transform.scaleX
currentScaleY = self.image2P.transform.scaleY
self.image2P.transform = self.image2P.transform.scaledBy(x: 1.1, y: 1.1)
// Constants to adjust the max/min values of zoom
let kMaxScale:CGFloat = 2.0;
let kMinScale:CGFloat = 1.0;
var newScale = 1 - (lastScale - sender.scale) // new scale is in the range (0-1)
newScale = min(newScale, kMaxScale / currentScaleX)
newScale = max(newScale, kMinScale / currentScaleY)
self.image2P.transform = self.image2P.transform.scaledBy(x: newScale, y: newScale)
lastScale = sender.scale // Store the previous scale factor for the next pinch gesture call
}
You should store xScale
and yScale
separately because generally speaking there is no guarantee they are equal.
extension CGAffineTransform {
var scaleX: CGFloat {
return (a > 0 ? 1 : -1) * sqrt (a*a + c*c)
}
var scaleY: CGFloat {
return (d > 0 ? 1 : -1) * sqrt (b*b + d*d)
}
}
These extension methods will work return correct scale factors even if your view is also rotated and/or translated:
view.transform = CGAffineTransform(scaleX: 1.5, y: 1.2).rotated(by: .pi/3.0).translatedBy(x: 50, y: 30)
print("scaleX = \(view.transform.scaleX), scaleY = \(view.transform.scaleY)")
Output:
scaleX = 1.5, scaleY = 1.2
It may be not obvious, but a
, b
, c
and d
properties are elements of the transform
matrix. You can find more details in Quartz 2D Programming Guide. Also you can find math details here. Just be aware that b
and c
element names are swapped in these two sources.