phphttpsecuritycross-browserfingerprinting

Which request headers can be used for a browser/client fingerprint?


For added security our server keeps track of the browser fingerprint. At the moment we use the following headers:

Are there any more (optional) headers that can be used?

What in general is the best 'algorithm' to calculate the client fingerprint?


Solution

  • you can use a unique browser fingerprint (user agent, web browser, canvas, etc) and after get the hash.

    /* Generate a fingerprint string for the browser */
    function generateFingerprint(){
    //Generate a string based on "stable" information taken from the browser
    //We call here "stable information", information that normally don't   change during the user
    //browse the application just after authentication
    var fingerprint = [];
    
    //Take plugins
    for(var i = 0; i < navigator.plugins.length; i++){
       fingerprint.push(navigator.plugins[i].name);
       fingerprint.push(navigator.plugins[i].filename);
       fingerprint.push(navigator.plugins[i].description);
       fingerprint.push(navigator.plugins[i].version);
    }
    
    //Take User Agent
    fingerprint.push(navigator.userAgent);
    
    //Take Screen resolution
    fingerprint.push(screen.availHeight);
    fingerprint.push(screen.availWidth);
    fingerprint.push(screen.colorDepth);
    fingerprint.push(screen.height);
    fingerprint.push(screen.pixelDepth);
    fingerprint.push(screen.width);
    
    //Take Graphical card info
    //See http://output.jsbin.com/ovekor/3/
    try {
        //Add a Canvas element if the body do not contains one
        if ( $("#glcanvas").length == 0 ){
            $(document.body).append("<canvas id='glcanvas'></canvas>");
        }
        //Get ref on Canvas
        var canvas = document.getElementById("glcanvas");
        //Retrieve Canvas properties
        gl = canvas.getContext("experimental-webgl");
        gl.viewportWidth = canvas.width;
        gl.viewportHeight = canvas.height;
        fingerprint.push(gl.getParameter(gl.VERSION));
        fingerprint.push(gl.getParameter(gl.SHADING_LANGUAGE_VERSION));
        fingerprint.push(gl.getParameter(gl.VENDOR));
        fingerprint.push(gl.getParameter(gl.RENDERER));
        fingerprint.push(gl.getSupportedExtensions().join());
    } catch (e) {
        //Get also error because it's will be stable too..
        fingerprint.push(e);
    }
    
    //Last and, in order to made this browser unique, generate a random ID that we will store
    //in local storage (in order to be persistent after browser close/reopen)
    //Add this ID because, in Enterprise, most of the time browser have the same configuration
    var browserUniqueID = localStorage.getItem("browserUniqueID");
    if (browserUniqueID === null) {
      localStorage.setItem("browserUniqueID", CryptoJS.lib.WordArray.random(80));
      browserUniqueID = localStorage.getItem("browserUniqueID");
    }
    fingerprint.push(browserUniqueID);
    
    return fingerprint.join();
    }
    

    And finally get the hash and sent to the server.

    //Call the fingerprint dedicated function
    var fingerprint = generateFingerprint();
    //Use CryptoJS library ot generate a hex encoded string of the hash of the fingerprint
    var fingerprintHash = CryptoJS.SHA256(fingerprint);
    

    Source: https://www.owasp.org/index.php/JSON_Web_Token_(JWT)_Cheat_Sheet_for_Java#Token_sidejacking https://browserleaks.com/canvas