I have a nib file that has to animate a view to move in a circular path. But when I run my code I see the view was not animated and at the top corner of my view
this is my code
override func awakeFromNib() {
let circlePath = UIBezierPath(arcCenter: CGPointMake(CGRectGetMidX(loadingview.bounds), CGRectGetMidY(loadingview.bounds)), radius: 30, startAngle: 0, endAngle:CGFloat(M_PI)*2, clockwise: true)
let animation = CAKeyframeAnimation(keyPath: "position")
animation.beginTime = 0.0
animation.duration = 1
animation.repeatCount = Float.infinity
animation.path = circlePath.CGPath
let squareView = UIView()
squareView.frame = CGRectMake(0, 0, 10, 10);
squareView.backgroundColor = UIColor.grayColor()
self.addSubview(squareView)
// You can also pass any unique string value for key
// circleLayer is only used to locate the circle animation path
let circleLayer = CAShapeLayer()
circleLayer.path = circlePath.CGPath
circleLayer.strokeColor = UIColor.blackColor().CGColor
circleLayer.fillColor = UIColor.clearColor().CGColor
loadingview.layer.addSublayer(circleLayer)
squareView.layer.addAnimation(animation, forKey: "position")
self.layer.shadowColor = UIColor.blackColor().CGColor
self.layer.shadowOpacity = 1
self.layer.shadowOffset = CGSize.zero
self.layer.shadowRadius = 1
self.layer.cornerRadius = 10.0
}
You cannot begin an animation in awakeFromNib
. It is too soon. You can only animate a layer that is actually in your interface's view/layer hierarchy, and a layer of a view that has just come out of the nib, like loadingview
, has not been placed into the full interface yet.
Also, this would appear to be a CABasicAnimation, not a CAKeyframeAnimation. You need to fix that.