I´m just trying to learn how to use SDL in Clion (the Jetbrains IDE), i found an answer in a post to edit my CMakeLists.txt, i did it!! but it didn´t worked.
I can use the libraries but I can´t compile it, in the image you can see the error in the output console.
Can somebody help me to configure it, please
This is my "CMakeLists.txt"
cmake_minimum_required(VERSION 3.6)
project(OpenGLTest)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -lmingw32")
set(CMAKE_EXE_LINKER_FLAGS "-static-libgcc -static-libstdc++")
include_directories(${PROJECT_SOURCE_DIR}/include)
link_directories(${PROJECT_SOURCE_DIR}/lib)
set(SOURCE_FILES main.cpp)
add_executable(OpenGLTest ${SOURCE_FILES})
target_link_libraries(OpenGLTest libSDL2main libSDL2 libSDL2_test)
And this is my "main.cpp"
#include <iostream>
#include <SDL.h>
int main() {
SDL_Init(SDL_INIT_EVERYTHING);
std::cout << "Hello, World!" << std::endl;
return 0;
}
PS: This is the code that I wrote is just to test the compiling.
This is the error in Clion console
The correct text of "CMakeLists.txt" is:
cmake_minimum_required(VERSION 3.6)
project(OpenGLTest)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -lmingw32")
set(CMAKE_EXE_LINKER_FLAGS "-static-libgcc -static-libstdc++")
include_directories(${PROJECT_SOURCE_DIR}/include)
link_directories(${PROJECT_SOURCE_DIR}/lib)
set(SOURCE_FILES main.cpp)
add_executable(OpenGLTest ${SOURCE_FILES})
target_link_libraries(OpenGLTest mingw32 SDL2main SDL2)
And you have to copy the file "SDL2.dll" (located in \bin) to the "cmake-build-debug" folder.
PS: Don´t forget the "include" and "lib" folders
This is an example code just to test it.
#include <iostream>
#include <SDL.h>
int main(int argc, char* argv []) {
if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
std::cout << "SDL_Init Error: " << SDL_GetError() << std::endl;
return 1;
}
std::cout << "Hello, World!" << std::endl;
SDL_Quit();
return 0;
}