unity-game-engineshadergoogle-cardboardstereo-3dgoogle-vr-sdk

Google SDK Divided VR mode view


I setup the Google VR SDK in 5.6Beta Unity, everything works out smoothly. I click on the demo scene and on the play button for the first time, I got this weird stereo rendering in my game view. Anyone have any idea how to fix this?

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Solution

  • Here is the Official fix until the next release of gvr.

    https://github.com/googlevr/gvr-unity-sdk/issues/451