if the mouse goes out of canvas and mouse move in -x -y axis , I want disable pan. how can i disable viewpoint -x -y axis.
this is my code.
var panning = false;
canvas.on('mouse:up', function (e) {
if (isPaningMode) {
panning = false;
}
});
canvas.on('mouse:out', function (e) {
if (isPaningMode) {
panning = false;
}
});
canvas.on('mouse:down', function (e) {
if (isPaningMode) {
panning = true;
}
});
canvas.on('mouse:move', function (e) {
canvas.selection = !isPaningMode;
if (isPaningMode && e && e.e && panning) {
var units = 10;
var delta = new fabric.Point(e.e.movementX, e.e.movementY);
canvas.relativePan(delta);
}
});
Thank you, sorry i cant speak english well. :(
Edit
my canvas is size : 800x800 I just want to use the red striped area. I do not want to use sections with X. I do not want them to be shown by scrolling in these fields. I did what I said for the objects. But I could not do it for panning. In short, I want to panning only in the direction of the arrow.
Make sure you're using the latest version of FabricJS, they are continually improving it. I noticed in the past that canvas.on('mouse:out')
was targeting objects and not the canvas.
Here's a working JSFiddle, https://jsfiddle.net/rekrah/bvgLvd3u/.
I'm assuming this was the issue because you were already disabling panning on mouse-out of the canvas.
canvas.on('mouse:out', function(e) {
if (isPaningMode) {
panning = false;
}
});
Let me know if I miss understood your English - which is very good, by-the-way!
After Your Edit
Bulk of the change is in the mouse-move event. In summary: Keeping track of the distance moved so we know where we started from, to get back to (with a tweak, if needed) - hope that makes sense???
var deltaX = 0;
var deltaY = 0;
canvas.on('mouse:move', function(e) {
if (isPaningMode && e && e.e && panning) {
moveX = e.e.movementX;
if (deltaX >= 0) {
deltaX -= moveX;
if (deltaX < 0) {
moveX = deltaX + moveX;
deltaX = 0;
}
}
moveY = e.e.movementY;
if (deltaY >= 0) {
deltaY -= moveY;
if (deltaY < 0) {
moveY = deltaY + moveY;
deltaY = 0;
}
}
if (deltaX >= 0 && deltaY >= 0) {
canvas.relativePan(new fabric.Point(moveX, moveY));
}
}
});
Here's a new, updated, and working :) JSFiddle, https://jsfiddle.net/rekrah/r3gm3uh9/.