i am drawing text and image in tvirtuailstringtree
as following in onbeforecellpaint
event
begin
Textrectplace := NewRect;
Textrectplace.Left := Textrectplace.Left + 2;
Textrectplace.Width := 24;
Textrectplace.Height := Data.image.height;
Textrectplace.Top := Textrectplace.Top;
Textrectplace.Bottom := Textrectplace.Bottom;
xOfftext := Textrectplace.Left + Textrectplace.Width + 4;
yOfftext := Textrectplace.Top - 3 + ((Data.image.height - TargetCanvas.TextHeight('H')) div 2);
TargetCanvas.font.color := clgray;
TargetCanvas.font.Size := 10;
TargetCanvas.TextOut(xOfftext, yOfftext, Data.text);
end;
end;
begin
imgrect:= Textrectplace;
imgrect.Left := imgrect.Left + 150;
imgrect.Width := 24;
imgrect.Height := 36;
imgrect.Top := imgrect.Top - 6 + ((Data.image.height - TargetCanvas.TextHeight('H')) div 2);
imgrect.Bottom := imgrect.Bottom;
TargetCanvas.Draw(imgrect.Left, imgrect.Top, Data.image);
end;
I have one problem in text and image alignment I wanted the text to be aligned to left and that part is handled . the image has align problem I wanted to make it aligned to the Right with the text without textoverflow
currently if the node has short text its all good and the image showing correctly with the text . but if the text is too long its overflow
the image .
here is example image
in the image example It shows how the long texted node looks like and how it should be if the text is too long and the list width is small for the alignment of the image with text it should show I am long nod... until the list become bigger then show the full text which is I am long node text how can I achieve that
Updated Code
procedure TForm1.virtuailtreeBeforeCellPaint(Sender: TBaseVirtualTree;
TargetCanvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex;
CellPaintMode: TVTCellPaintMode; CellRect: TRect; var ContentRect: TRect);
var
Data: ^PnodeData;
NewRect: TRect;
Textrectplace: TRect;
imgrect : TRect;
begin
if not Assigned(Node) then
begin
exit;
end;
Data := virtuailtree.GetNodeData(Node);
NewRect := CellRect;
//text
begin
Textrectplace := NewRect;
Textrectplace.Left := Textrectplace.Left + 2;
Textrectplace.Width := 70;
Textrectplace.Height := 30;
Textrectplace.Top := Textrectplace.Top;
Textrectplace.Bottom := Textrectplace.Bottom;
TargetCanvas.font.color := clgray;
TargetCanvas.font.Size := 10;
DrawText(TargetCanvas.Handle, pChar(Data.text), Length(Data.text)
, Textrectplace, DT_End_Ellipsis );
end;
end;
//right image that should be stay at the right position
begin
imgrect := Textrectplace;
imgrect.left := imgrect.left + 150;
imgrect.Width := 24;
imgrect.Height := 36;
imgrect.Top := imgrect.Top - 6 + ((30 - TargetCanvas.TextHeight('H')) div 2);
imgrect.Bottom := imgrect.Bottom;
TargetCanvas.Draw(imgrect.left, imgrect.Top, Data.image);
end;
end;
To shorten the text to fit within a TRect
you can use the WinApi DrawText()
function, with DT_END_ELLIPSIS
format specifier.
To adjust the space for text when the TVirtualStringTree
is resized (e.g. with a TSplitter
) simply use:
TextRectPlace.Right := CellRect - imgRect.width;
imgRect.Left := TextRectPlace.Right;