I built a VR game using Unity, that includes the GoogleVR SDK for Cardboard support.
On Android, it works like a charm: the VR mode is activated with stereoscopic view with the Cardboard distortion.
On iOS, however, it's fine on Unity's emulator but not on device: no stereoscopic view, no gyroscope movement. The GoogleVR SDK seems to have been disabled. I reproduced this with GoogleVR's sample project. Following these instructions: https://developers.google.com/vr/unity/get-started-ios
What's expected (screenshot from Android):
What's happening (screenshot from iOS):
Versions:
What am I doing wrong and what should I check? Thanks!
Upgrading to Unity 5.5+ solved the issue.