Another Swift beginner here. I simply want a Stepper in each of my TableView cells that increments a label in the same cell.
I have found a couple of questions on this topic, but they include other elements and I haven't been able to extract the basic concept.
Swift Stepper Action that changes UITextField and UILabel within same cell
Stepper on tableview cell (swift)
So far I have connected IBOutlets for my Label and Stepper, as well as an IBAction for my Stepper in my cell class.
class BuyStatsCell: UITableViewCell{
//these are working fine
@IBOutlet weak var category: UILabel!
@IBOutlet weak var average: UILabel!
@IBOutlet weak var price: UILabel!
//Outlet for Label and Stepper - How do I make these work?
@IBOutlet weak var purchaseAmount: UILabel!
@IBOutlet weak var addSubtract: UIStepper!
//Action for Stepper - And this?
@IBAction func stepperAction(_ sender: UIStepper) {
self.purchaseAmount.text = Int(sender.value).description
}
}
And I understand the concept of reusing the cell in the cellForRowAt indexPath
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "BuyStatsTabCell", for: indexPath) as! BuyStatsCell
cell.isUserInteractionEnabled = false
//these are working
cell.category.text = categories[indexPath.row]
cell.price.text = String(prices[indexPath.row])
cell.average.text = String(averages[indexPath.row])
//but is there something I need to add here to keep the correct Stepper and Label for each class?
return cell
}
One of the already asked questions includes a protocol and another function in the ViewController like this
protocol ReviewCellDelegate{
func stepperButton(sender: ReviewTableViewCell)
}
func stepperButton(sender: ReviewTableViewCell) {
if let indexPath = tableView.indexPathForCell(sender){
print(indexPath)
}
}
I don't know if this is the approach I should be trying to take. I am looking for the simplest solution, but I am having trouble putting the pieces together.
Any help is appreciated. Thanks.
Easiest solution (simplyfied):
Create a model BuyStat
with a property purchaseAmount
(it's crucial to be a class).
You are strongly discouraged from using multiple arrays as data source
class BuyStat {
var purchaseAmount = 0.0
init(purchaseAmount : Double) {
self.purchaseAmount = purchaseAmount
}
}
In the view controller create a data source array
var stats = [BuyStat]()
In viewDidLoad
create a few instances and reload the table view
stats = [BuyStat(purchaseAmount: 12.0), BuyStat(purchaseAmount: 20.0)]
tableView.reloadData()
In the custom cell create a property buyStat
to hold the current data source item with an observer to update stepper and label when buyStat
is set
class BuyStatsCell: UITableViewCell {
@IBOutlet weak var purchaseAmount: UILabel!
@IBOutlet weak var addSubtract: UIStepper!
var buyStat : BuyStat! {
didSet {
addSubtract.value = buyStat.purchaseAmount
purchaseAmount.text = String(buyStat.purchaseAmount)
}
}
@IBAction func stepperAction(_ sender: UIStepper) {
buyStat.purchaseAmount = sender.value
self.purchaseAmount.text = String(sender.value)
}
}
In cellForRowAtIndexPath
get the data source item and pass it to the cell
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "BuyStatsTabCell", for: indexPath) as! BuyStatsCell
cell.buyStat = stats[indexPath.row]
return cell
}
The magic is: When you are tapping the stepper the label as well as the data source array will be updated. So even after scrolling the cell will get always the actual data.
With this way you don't need protocols or callback closures. It's only important that the model is a class to have reference type semantics.