I'm a bit confused with these two APIs.
ResourcesCompat.getDrawable(Resources res, int id, Resources.Theme theme)
Return a drawable object associated with a particular resource ID and styled for the specified theme. Various types of objects will be returned depending on the underlying resource -- for example, a solid color, PNG image, scalable image, etc.
Prior to API level 21, the theme will not be applied and this method simply calls through to getDrawable(int).
AppCompatResources.getDrawable(Context context, int resId)
Return a drawable object associated with a particular resource ID.
This method supports inflation of vector and animated-vector resources on devices where platform support is not available.
Looking at the source code of the two methods, they seem very similar. If you don't have vectors, you could probably get away with using either one or the other.
ResourcesCompat.getDrawable()
will call Resources#getDrawable(int, theme)
on APIs 21 or greater. It also supports Android APIs 4+. It is no more than this:
public Drawable getDrawable(Resources res, int id, Theme theme)
throws NotFoundException {
final int version = Build.VERSION.SDK_INT;
if (version >= 21) {
return ResourcesCompatApi21.getDrawable(res, id, theme);
} else {
return res.getDrawable(id);
}
}
Where-in ResourcesCompatApi21
merely calls res.getDrawable(id, theme)
. This means it will not allow vector drawables to be drawn if the device does not support vector drawables. It will, however, allow you to pass in a theme.
Meanwhile, the code change for AppCompatResources.getDrawable(Context context, int resId)
eventually lands to this:
Drawable getDrawable(@NonNull Context context, @DrawableRes int resId, boolean failIfNotKnown) {
checkVectorDrawableSetup(context);
Drawable drawable = loadDrawableFromDelegates(context, resId);
if (drawable == null) {
drawable = createDrawableIfNeeded(context, resId);
}
if (drawable == null) {
drawable = ContextCompat.getDrawable(context, resId);
}
if (drawable != null) {
// Tint it if needed
drawable = tintDrawable(context, resId, failIfNotKnown, drawable);
}
if (drawable != null) {
// See if we need to 'fix' the drawable
DrawableUtils.fixDrawable(drawable);
}
return drawable;
}
So this instance it will attempt to draw the resource if it can, otherwise it looks in the ContextCompat
version to get the resource. Then it will even tint it if necessary. However, this method only supports API 7+.
So I guess to decide if you should use either,
Do you have to support API 4, 5, or 6?
ResourcesCompat
or ContextCompat
.Do you absolutely need to supply a custom Theme?
ResourcesCompat
AppCompatResources