In WPF, I have an image that is dropped onto an InkCanvas and added as a child:
ImageInfo image_Info = e.Data.GetData(typeof(ImageInfo)) as ImageInfo;
if (image_Info != null)
{
Image image = new Image();
image.Width = image_Info.Width * 4;
image.Stretch = Stretch.Uniform;
image.Source = new BitmapImage(image_Info.Uri);
Point position = e.GetPosition(ic);
InkCanvas.SetLeft(image, position.X);
InkCanvas.SetTop(image, position.Y);
ic.Children.Add(image);
}
Then by way of an adorner, the image is moved and resized. It is then persisted to a database as:
public List<string> Children;
var uiList = ic.Children.Cast<UIElement>().ToList();
foreach (var p in uiList)
{
string uis = System.Windows.Markup.XamlWriter.Save(p);
s.Add(uis);
}
Children = s;
Children then being sent on to the database. The resulting record in the database shows as:
"<Image Source="pack://application:,,,/Images/Female - Front.png" Stretch="Uniform" Width="Auto" InkCanvas.Top="296" InkCanvas.Left="695" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" /> "
There is no reference to the new location, size, or rotation of the image--only its initial drop point. Recreating the image with xmlreader restores the image to its initial drop point and size.
foreach (string s in behavior.Children)
{
var stringReader = new StringReader(s);
var xmlReader = System.Xml.XmlReader.Create(stringReader, new System.Xml.XmlReaderSettings());
Image b = (Image)System.Windows.Markup.XamlReader.Load(xmlReader);
ic.Children.Add(b);
}
(The image source is packed as an application resource).
How can I persist the image with its size, location, and rotation and then restore it?
TIA.
Either you can add additional fields to your DB Table for Size / Location / Rotation and store info there.
Or, you can add these fields together as comma(,) separated and store in Tag
field of your Image
control. <Image Tag="(120,230);(50,50);(-30)" ... />
You can also save entire manipulated image as byte[]
in DB.
Please tell if this solves your problem at hand.