clipsjessriver-crossing-puzzle

Solving river crossing puzzle using Jess


At first I solved a problem where I'd have an infinite loop, I fixed that by adding a rule to my CONSTRAIN module. I've taken all constrains into consideration, but it seems like all the facts are being deleted for some reason... This my code so far:

;;MAIN Module
(deftemplate state
    (slot farmer-position)
    (slot fox-position)
    (slot goat-position)
    (slot cabbage-position)
    (slot id)
    (slot prev-state (default nil))
    (multislot move (default nil)))

(deftemplate finished
    (slot value))

(deffacts initial-facts
    (state (farmer-position s1) 
            (fox-position s1) 
            (goat-position s1) 
            (cabbage-position s1)
            (id 0))
    (opp s1 s2)
    (opp s2 s1))

;;CONSTARIN Modle
(defmodule CONSTRAIN)

(defrule CONSTRAIN::fox-goat
    (declare (auto-focus true))
    ?p<-(MAIN::state (fox-position ?f) (goat-position ?f) (farmer-position 
                                                                       ~?f))
    =>
    (retract ?p))

(defrule CONSTRAIN::goat-cabbge
    (declare (auto-focus true))
    ?p<-(MAIN::state (goat-position ?f) (cabbage-position ?f) (farmer-
                                                         position ~?f))
    =>
    (retract ?p))

(defrule CONSTRAIN::no-doubles
    (declare (auto-focus true)) 
    ?p1<-(MAIN::state (farmer-position ?s1) (fox-position ?s2) (goat-
                       position ?s3) (cabbage-position ?s4) (id ?id1))
    ?p2<-(MAIN::state (farmer-position ?s1) (fox-position ?s2) (goat-
          position ?s3) (cabbage-position ?s4) (id ?id2&:(> ?id2 ?id1)))
    =>
    (retract ?p2))

 (defrule CONSTRAIN::stop-exc
    (declare (auto-focus true)) 
    ?p1<-(MAIN::state (farmer-position s2) (fox-position s2) (goat-position 
                                                  s2) (cabbage-position s2))
    =>
    (assert (MAIN::finished (value yes))))

;;MOVE Module
(defmodule MOVE)

(defrule MOVE::move-fox
    ?p<-(MAIN::state (farmer-position ?old) (fox-position ?old) (id ?id))
    (not (MAIN::finished (value yes)))
    (opp ?old ?new)
    =>
    (duplicate ?p (farmer-position ?new)
        (fox-position ?new)
        (prev-state ?p)
        (id (+ ?id 1))
        (move fox ?new)))

(defrule MOVE::move-goat
    ?p<-(MAIN::state (farmer-position ?old) (goat-position ?old) (id ?id))
    (not (MAIN::finished (value yes)))
    (opp ?old ?new)
    => 
    (duplicate ?p (farmer-position ?new)
        (goat-position ?new)
        (prev-state ?p)
        (id (+ ?id 1))
        (move goat ?new)))

(defrule MOVE::move-cabbage
    ?p<-(MAIN::state (farmer-position ?old) (cabbage-position ?old) (id ?
                                                                       id))
    (not (MAIN::finished (value yes)))
    (opp ?old ?new)
    =>
    (duplicate ?p (farmer-position ?new)
       (cabbage-position ?new)
       (prev-state ?p)
       (id (+ ?id 1))
       (move cabbage ?new)))

 ;;RUN
 (reset)
 (watch all)
 (focus MOVE)
 (run)
 (facts)

And here is my output:

<== Focus MAIN
 ==> Focus MOVE
 FIRE 1 MOVE::move-fox f-1,, f-2
  ==> f-4 (MAIN::state (farmer-position s2) (fox-position s2) (goat-position 
 s1) (cabbage-position s1) (id 1) (prev-state <Fact-1>) (move fox s2))
 ==> Activation: CONSTRAIN::goat-cabbge :  f-4
 ==> Activation: MOVE::move-fox :  f-4,, f-3
 <== Focus MOVE
  ==> Focus CONSTRAIN
 FIRE 2 CONSTRAIN::goat-cabbge f-4
 <== f-4 (MAIN::state (farmer-position s2) (fox-position s2) (goat-position 
 s1) (cabbage-position s1) (id 1) (prev-state <Fact-1>) (move fox s2))
 <== Activation: MOVE::move-fox :  f-4,, f-3
 <== Focus CONSTRAIN
 ==> Focus MOVE
 FIRE 3 MOVE::move-cabbage f-1,, f-2
  ==> f-5 (MAIN::state (farmer-position s2) (fox-position s1) (goat-position 
 s1) (cabbage-position s2) (id 1) (prev-state <Fact-1>) (move cabbage s2))
 ==> Activation: CONSTRAIN::fox-goat :  f-5
 ==> Activation: MOVE::move-cabbage :  f-5,, f-3
 <== Focus MOVE
  ==> Focus CONSTRAIN
 FIRE 4 CONSTRAIN::fox-goat f-5
 <== f-5 (MAIN::state (farmer-position s2) (fox-position s1) (goat-position 
 s1) (cabbage-position s2) (id 1) (prev-state <Fact-1>) (move cabbage s2))
 <== Activation: MOVE::move-cabbage :  f-5,, f-3
 <== Focus CONSTRAIN
 ==> Focus MOVE
FIRE 5 MOVE::move-goat f-1,, f-2
 ==> f-6 (MAIN::state (farmer-position s2) (fox-position s1) (goat-position 
s2) (cabbage-position s1) (id 1) (prev-state <Fact-1>) (move goat s2))
==> Activation: MOVE::move-goat :  f-6,, f-3
FIRE 6 MOVE::move-goat f-6,, f-3
 ==> f-7 (MAIN::state (farmer-position s1) (fox-position s1) (goat-position 
s1) (cabbage-position s1) (id 2) (prev-state <Fact-6>) (move goat s1))
==> Activation: CONSTRAIN::no-doubles :  f-1, f-7
==> Activation: MOVE::move-fox :  f-7,, f-2
==> Activation: MOVE::move-goat :  f-7,, f-2
==> Activation: MOVE::move-cabbage :  f-7,, f-2
<== Focus MOVE
==> Focus CONSTRAIN
FIRE 7 CONSTRAIN::no-doubles f-1, f-7
<== f-7 (MAIN::state (farmer-position s1) (fox-position s1) (goat-position 
s1) (cabbage-position s1) (id 2) (prev-state <Fact-6>) (move goat s1))
 <== Activation: MOVE::move-fox :  f-7,, f-2
 <== Activation: MOVE::move-goat :  f-7,, f-2
 <== Activation: MOVE::move-cabbage :  f-7,, f-2
 <== Focus CONSTRAIN
 ==> Focus MOVE
 <== Focus MOVE
 ==> Focus MAIN
 <== Focus MAIN
 For a total of 0 facts in module MOVE.

Solution

  • Fact f-6 was not retracted. The only valid first move is for the farmer to cross the river with the goat and that's the move represented by f-6. You don't have a rule for moving the farmer across the river alone, so the only valid move for the farmer from f-6 is to move back across the river with the goat which takes you back to the initial position. Since the initial position represented by f-1 is the same as f-7, the rule no-doubles retracts f-7 and there are no remaining valid moves.

    If you download Jess from http://www.jessrules.com/jess/download.shtml, code for the river crossing example is available in the examples directory in the file dilemma.clp.