I have a game that uses GLFW for window creation and input. Is it possible to use SDL_mixer for audio without SDL?
Because it depends on SDL headers. At the beginning of SDL_mixer.h there are following lines:
#include "SDL_stdinc.h"
#include "SDL_rwops.h"
#include "SDL_audio.h"
#include "SDL_endian.h"
#include "SDL_version.h"
#include "begin_code.h"