This is my code and i want to add a custom pin (.png file) instead of the red pin. I tried to use MKPinAnnotationView
and MKAnnotationView
but i couldn't add coordinates, subtitles and title. I'm new to iOS development.
override func viewDidLoad() {
super.viewDidLoad()
// Handle the text field’s user input through delegate callbacks.
commentTextField.delegate = self
coreLocationManager.delegate = self
//desired accuracy is the best accuracy, very accurate data for the location
coreLocationManager.desiredAccuracy = kCLLocationAccuracyBest
//request authorization from the user when user using my app
coreLocationManager.requestWhenInUseAuthorization()
coreLocationManager.startUpdatingLocation()
dbRef = FIRDatabase.database().reference()
struct Location {
let title: String
let latitude: Double
let longitude: Double
let subtitle: String
}
// Locations array
let locations = [
Location(title: "Dio Con Dio", latitude: 40.590130, longitude: 23.036610,subtitle: "cafe"),
Location(title: "Paradosiako - Panorama", latitude: 40.590102, longitude: 23.036180,subtitle: "cafe"),
Location(title: "Veranda", latitude: 40.607740, longitude: 23.103044,subtitle: "cafe")
]
for location in locations {
let annotation = MKPointAnnotation()
annotation.title = location.title
annotation.coordinate = CLLocationCoordinate2D(latitude: location.latitude, longitude: location.longitude)
annotation.subtitle = location.subtitle
map.addAnnotation(annotation)
}
}
I am using Swift 3.
FWIW, nowadays I would generally not implement mapView(_:viewFor:)
at all. I would just register my annotation view in viewDidLoad
:
mapView.register(DogAnnotationView.self, forAnnotationViewWithReuseIdentifier: MKMapViewDefaultAnnotationViewReuseIdentifier)
And I would have an annotation view subclass, which configures the annotation view as appropriate:
class DogAnnotationView: MKAnnotationView {
override init(annotation: MKAnnotation?, reuseIdentifier: String?) {
super.init(annotation: annotation, reuseIdentifier: reuseIdentifier)
configure(for: annotation)
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
configure(for: annotation)
}
override var annotation: MKAnnotation? { didSet { configure(for: annotation) } }
private func configure(for annotation: MKAnnotation?) {
image = UIImage(systemName: "dog.fill")
…
}
}
Yielding:
Or we might use MKMarkerAnnotationView
:
class DogAnnotationView: MKMarkerAnnotationView {
override init(annotation: MKAnnotation?, reuseIdentifier: String?) {
super.init(annotation: annotation, reuseIdentifier: reuseIdentifier)
configure(for: annotation)
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
configure(for: annotation)
}
override var annotation: MKAnnotation? { didSet { configure(for: annotation) } }
private func configure(for annotation: MKAnnotation?) {
glyphImage = UIImage(systemName: "dog.fill")
…
}
}
Yielding:
Either way, you can do whatever configuration of the annotation view you want (e.g., I generally use clustering by setting clusteringIdentifier
and register another annotation view class for MKMapViewDefaultClusterAnnotationViewReuseIdentifier
), but that is not relevant here. The idea is to just register the annotation view class and put its configuration in that annotation view class rather than contributing to view controller bloat with MKMapViewDelegate
method mapView(_:viewFor:)
.
For posterity’s sake, my original answer with mapView(_:viewFor:)
is below.
You need to specify your view controller as the delegate for the map view (either in IB or programmatically in viewDidLoad
and then (a) specify that you're conforming to the MKMapViewDelegate
protocol; and (b) implement mapView(_:viewFor:)
:
extension ViewController: MKMapViewDelegate {
func mapView(_ mapView: MKMapView, viewFor annotation: MKAnnotation) -> MKAnnotationView? {
let identifier = "MyPin"
if annotation is MKUserLocation {
return nil
}
var annotationView = mapView.dequeueReusableAnnotationView(withIdentifier: identifier)
if annotationView == nil {
annotationView = MKAnnotationView(annotation: annotation, reuseIdentifier: identifier)
annotationView?.canShowCallout = true
annotationView?.image = UIImage(named: "custom_pin.png")
// if you want a disclosure button, you'd might do something like:
//
// let detailButton = UIButton(type: .detailDisclosure)
// annotationView?.rightCalloutAccessoryView = detailButton
} else {
annotationView?.annotation = annotation
}
return annotationView
}
}
For more information, see the Location and Maps Programming Guide: Creating Annotation Views from Your Delegate Object. The code snippets are in Objective-C, but it describes the basic process.