c++c++11randomstdmt19937

Only instance of std::mt19937 repeats values in c++11


In the program, often in different classes are generated random numbers. So I want to create a class that returns a single instance of the generator std::mt19937. I also take into account that some compilers do not work with std::random_device (To do this, check the value of entropy). I have created a class singleton.

#include <iostream>
#include <random>
#include <chrono>

class RandomGenerator
{
public:
    static RandomGenerator& Instance() {
        static RandomGenerator s;
        return s;
    }
    std::mt19937 get();

private:
    RandomGenerator();
    ~RandomGenerator() {}

    RandomGenerator(RandomGenerator const&) = delete;
    RandomGenerator& operator= (RandomGenerator const&) = delete;

    std::mt19937 mt;
};

RandomGenerator::RandomGenerator() {
    std::random_device rd;

    if (rd.entropy() != 0) {
        mt.seed(rd());
    }
    else {
        auto seed = std::chrono::high_resolution_clock::now().time_since_epoch().count();
        mt.seed(seed);
    }
}

std::mt19937 RandomGenerator::get() {
    return mt;
}

int main() {

    std::mt19937 &mt = RandomGenerator::Instance().get();
    std::uniform_real_distribution<double> dist(0.0, 1.0);
    for (std::size_t i = 0; i < 5; i++)
        std::cout << dist(mt) << "\n";

    std::cout << "\n";

    std::mt19937 &mt2 = RandomGenerator::Instance().get();
    std::uniform_real_distribution<double> dist2(0.0, 1.0);
    for (std::size_t i = 0; i < 5; i++)
        std::cout << dist2(mt2) << "\n";

    return 0;
}

But when I get out of class generator std::mt19937, random numbers begin to repeat. How to avoid it?

0.389459
0.68052
0.508421
0.0758856
0.0137491

0.389459
0.68052
0.508421
0.0758856
0.0137491

P.S. Is there a better way to initialize the generator than time?

Solution

Tested this under the following compilers: Visual Studio, MinGW, DevC++.

#include <iostream>
#include <random>
#include <chrono>

class RandomGenerator
{
public:
    static RandomGenerator& Instance() {
        static RandomGenerator s;
        return s;
    }
    std::mt19937 & get();

private:
    RandomGenerator();
    ~RandomGenerator() {}

    RandomGenerator(RandomGenerator const&) = delete;
    RandomGenerator& operator= (RandomGenerator const&) = delete;

    std::mt19937 mt;
};

RandomGenerator::RandomGenerator() {
    std::random_device rd;

    if (rd.entropy() != 0) {
        mt.seed(rd());
    }
    else {
        auto seed = std::chrono::high_resolution_clock::now().time_since_epoch().count();
        mt.seed(seed);
    }
}

std::mt19937 & RandomGenerator::get() {
    return mt;
}

int main() {

    std::mt19937 &mt = RandomGenerator::Instance().get();
    std::uniform_real_distribution<double> dist(0.0, 1.0);
    for (std::size_t i = 0; i < 5; i++)
        std::cout << dist(mt) << "\n";

    std::cout << "\n";

    std::mt19937 &mt2 = RandomGenerator::Instance().get();
    std::uniform_real_distribution<double> dist2(0.0, 1.0);
    for (std::size_t i = 0; i < 5; i++)
        std::cout << dist2(mt2) << "\n";

    return 0;
}

Solution

  • std::mt19937 get(); returns a copy. Every time you call get() you make a copy of the initial state of the engine. mt19937 is a pseudo-random engine, each state produces a predetermined sequence. If the state of two instances are identical, they will produce the same sequence. Make the function return a reference so that the state of the singleton instance is updated with each new number generated.

    std::mt19937 & RandomGenerator::get() {
        return mt;
    }