I write function that return size of the cell for the UICollectionView
.
fileprivate func getCellSize(with row: Int) -> CGSize {
let percentage: CGFloat = row == 0 ? 0.8 : 0.2
let width = self.collectionView?.frame.width
let height = self.collectionView?.frame.height
let expectedWidth = width! * percentage
let expectedHeight = height! * 0.5
return CGSize(width: expectedWidth, height: expectedHeight)
}
This function is working fine but it has small issue that is connected with rounding it seams to me. Because layout that I receive is not fully covered with cells as it is expected.
The result of the function for the iPhone 6 emulator is following:
0: ROW = (533.60000000000002,187.5)
1: ROW = (133.40000000000001,187.5)
Actual result:
Expected result:
How about
if let frameWidth = self.collectionView?.frame.width {
let row0Width = Int(Double(frameWidth) * 0.8)
let otherWidth = frameWidth - row0Width
let expectedWidth = row == 0 ? row0Width : otherWidth
// ...
}
to avoid rounding issues?