iphoneobjective-cmobile-phones

Mobile developer interview questions, that a non-mobile developer can ask


I need to interview some people for a mobile developer position (iphone) soon. The problem is that my strength is in Java web development.

What questions should i ask without sounding like an idiot? Also, what are valid answers to these questions?


Solution

  • WOW this answer is five years old. For 2015, I would just ask:

    Here's the old answer!...


    If it was me, I would ask them...

    are they completely familiar with these TEN KEY POINTS:

    I think that's a good starter list. (If I've forgotten anything obvious, it will soon be suggested.)

    Note that item 10, memory management, is the critical item. You just can't build finished working production mobile device apps unless you are a memory expert on your platform. Furthermore someone who's really good at iPhone memory management is usually good at everything else on the iPhone. If I could only ask one thing that's it!

    There are also a dozen little things you have to have down pat to develop for iPhone - for example "preferences," "accelerometer," "icons and splash screens," "playing sounds," and so on and on. You have to be able to do all those in five minutes, not five days of investigation. It's pretty tough really. Someone could probably list all these "minor must-haves".

    A perhaps separate somewhat specialist issue is OpenGL. Depending on what you're payin' them and what you need, you may demand someone who is, furthermore, an OpenGL expert.

    Is your company's field games development? If so, it is perfectly likely that, furthermore, as a "total" iPhone games developer, you may need someone who is, also, already completely expert with

    So that's that. A question is - what SPECIFICALLY are you going to be doing (in general terms)? ie, scientific computing, game development, marketing apps to get rich, in-house catalogs, hand-held clients, or?? If you tell us we can tell you what they need.

    And finally overwhelmingly -- you would have to be able to see 3+ actual apps that they have done. With the iPhone, you really need to be able to "bring it home", writing good code snippets is not enough, you know. It's tough.


    Here's the "stuff we forgot in the ten critical points" list beginning already!