This is a really simple question.
Where can I call gluUnproject? Do I need a current openGL context of some kind?
I looked up the function here, but that isn't telling me if there's any kind of precondition.
I want to do this:
GLdouble near[3];
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
eq::Matrix4f projection;
getView()->getProjection(projection);
GLdouble *projMatrix = Matrix4d(projection).array;
glMultMatrixd(projMatrix);
glMatrixMode (GL_MODELVIEW);
glLoadIdentity();
eq::Matrix4f camera;
getView()->getCamera(camera);
GLdouble *modelMatrix = Matrix4d(camera).array;
glMultMatrixd(modelMatrix);
const PixelViewport pvp = event.context.pvp;
int viewport[4] = {pvp.x, pvp.y, pvp.w, pvp.h};
// SCREEN HEIGHT NOT CONTEXT HEIGHT
const int y = (int)getWindow()->getPixelViewport().h - event.pointerButtonPress.y;
gluUnProject(
event.pointerButtonPress.x,
y,
0.0,
modelMatrix,
projMatrix,
viewport,
&near[0],
&near[1],
&near[2]
);
near[2] = 1.0f;
GLdouble far[3] = {near[0],near[1], -1.0f};
On my server node instead of having to pass it to my render nodes, and have them return the result. The server doesn't have an openGL context. Can I still call gluUnproject?
gluUnProject is not part of OpenGL. It's part of GLU. Technically you can use all of the GLU functions which don't access OpenGL without having a context at all. gluUnProject is such a function.