swiftunit-testingsprite-kitxctestskphysicscontact

Is there a way to write a test of a `SKPhysicsContactDelegate` functions?


Can I mock SKPhysicsContact object to feed into -(void)didEndContact:(SKPhysicsContact *)contact method? Or is there any other technique, that can be leveraged here?

class PhysicsTestCase: XCTestCase {

    var physics: GamePhysics!

    ...

    func testCaseOfCollisionsHandling() {

        let contact = SKPhysicsContact()
        contact.bodyA = SKPhysicsBody(circleOfRadius: 10) // Error, 'bodyA' is get-only property

        physics.didEnd(contact) // Physics conforms to `SKPhysicsContactDelegate`
    }

    ...

}

...

// The class that is being tested

class GamePhysics: NSObject, SKPhysicsContactDelegate {

    // MARK: - SKPhysicsContactDelegate

    func didBegin(_ contact: SKPhysicsContact)  {

        guard let nodeA = contact.bodyA.node, let nodeB = contact.bodyB.node else {
            fatalError("No nodes in colliding bodies")
        }

        switch (nodeB, nodeA) {

        case let (ball as LogicalBall, tile as LogicalTile):
           // Performing some logic

        ...

        }
    }

    func didEnd(_ contact: SKPhysicsContact) {

        ...
    }

    ...
}

Solution

  • Although, subclassing proposed by Jon Reid in https://stackoverflow.com/a/44101485/482853 is very neat, I didn't managed to make it work in this particular case because of elusive nature of SKPhysicsContact class itself.

    The way this problem can be solved is to use good old Objective C runtime:

    func testBallsCollisionIsPassedToHandler() {
    
        let ballAMock = LogicalBallMock()
        let bodyA = SKPhysicsBody(circleOfRadius: 10)
        bodyA.perform(Selector(("setRepresentedObject:")), with: ballAMock) // So the bodyA.node will return ballAMock
    
        let ballBMock = LogicalBallMock()
        let bodyB = SKPhysicsBody(circleOfRadius: 10)
        bodyB.perform(Selector(("setRepresentedObject:")), with: ballBMock) // So the bodyB.node will return ballBMock
    
        let contact = SKPhysicsContact()
        contact.perform(Selector(("setBodyA:")), with: bodyA)
        contact.perform(Selector(("setBodyB:")), with: bodyB)
    
        physics.didEnd(contact)
    
        // Assertions ...       
    
    }