Using Lightroom I know how to apply a camera profile (*.dcp file) to my *.DNG image.
I would like to do the same in an application which I'm writing, so I guess a good starting point would be to append this functionality to the dng_validate.exe application.
So I started to add:
#include "dng_camera_profile.h"
Then added:
static dng_string gDumpDCP;
And add the following to the error print:
"-dcp <file> Load camera profile from <file>.dcp\"\n"
Then I added the function to read the dcp from cli:
else if (option.Matches("dcp", true))
{
gDumpDCP.Clear();
if (index + 1 < argc)
{
gDumpDCP.Set(argv[++index]);
}
if (gDumpDCP.IsEmpty() || gDumpDCP.StartsWith("-"))
{
fprintf(stderr, "*** Missing file name after -dcp\n");
return 1;
}
if (!gDumpDCP.EndsWith(".dcp"))
{
gDumpDCP.Append(".dcp");
}
}
Then I load the profile from disk [line 421]:
if (gDumpTIF.NotEmpty ())
{
dng_camera_profile profile;
if (gDumpDCP.NotEmpty())
{
dng_file_stream inStream(gDumpDCP.Get());
profile.ParseExtended(inStream);
}
// Render final image.
.... rest of code as it was
So how do I now use the profile data to correct the render and write the corrected image?
So after playing around for a couple of days, I now found the solution. Actually the negative can have multiple camera profiles. So with negative->AddProfile(profile)
you just add one. But this won't be used if it's not the first profile! So we first need to clean the profiles and than add one.
AutoPtr<dng_camera_profile> profile(new dng_camera_profile);
if (gDumpDCP.NotEmpty())
{
negative->ClearProfiles();
dng_file_stream inStream(gDumpDCP.Get());
profile->ParseExtended(inStream);
profile->SetWasReadFromDNG();
negative->AddProfile(profile);
printf("Profile count: \"%d\"\n", negative->ProfileCount()); // will be 1 now!
}
Next thing to get the image correctly is to have correct white balance. This can be done in camera or afterwards. For my application with 4 different cameras, the result was the best when using afterward white balance correction. So I found 4 (Temperature,Tint) pairs using Lightroom.
The question was how to add these values in the dng_validate.exe program. I did it like this:
#include "dng_temperature.h"
if (gTemp != NULL && gTint != NULL)
{
dng_temperature temperature(gTemp, gTint);
render.SetWhiteXY(temperature.Get_xy_coord());
}
The resulting images are slightly different from the Lightroom result, but close enough. Also the camera to camera differences are gone now! :)