I'm using the latest Google VR SDK and Unity 5.6. I've got a Daydream headset/controller and I'm trying to develop a game. I've been stuck on a problem for a while now, which in a typical Unity environment I should be able to solve very quickly, but because I'm forced to build/run the code to the device each time I want to test I'm unable to view the console nor see any error/warnings which are thrown.
Any idea on how I can debug using Unity, or even emulate the Daydream controller/headset within Unity? I've seen that a controller emulator exists, but it appears you still have to run on the device, only in that scenario you have to have two phones; one acting as the controller and another as the 'screen'.
Thanks
Check out this asset Log Viewer.
Using this asset you can see the same log console in Unity Editor in runtime. I don't know about DayDream but it worked for me on Android, Oculus, and GearVR.