buildf#monosublimetext3paket

F# package for Sublime Text Build System absent


I am starting out with F# and trying to get it to work with Sublime Text 3 with a package, https://github.com/fsharp/sublime-fsharp-package. After installing the package using Package Control, I see F# appear as an available language to use in Sublime Text's bottom bar, and syntax highlighting appears to work more or less, from what I can tell, but the build system for F# fails to appear as it should.

So, trying to fix things, I run "build.sh install" and get an error, "Cannot open assembly '.paket/paket.bootstrapper.exe': No such file or directory." I am sort of stuck. Many thanks for any help.


Solution

  • From the comments you've made, you appear to be a little unfamiliar with the Unix underpinnings of OS X. I'll explain those first, then I'll suggest something for you to try that may fix your problem.

    Technically, files or directories whose name starts with . are not "reserved for the system" as you put it; they're hidden. Now, it's true that Finder won't allow you to create files or directories whose name starts with ., because Apple didn't want to have to field all the tech-support calls from people who didn't know about the hidden-files feature: "I named my file ... more important stuff for work and now it's gone! Help!!!" But if you're in the Terminal app, then you can easily create files or directories with . as their first letter: mkdir .foo should work. You won't see it when you do ls, but ls -a (a for "all") will show you all files, including hidden files. And you can also do cd .foo and create files inside the hidden .foo directory -- and while the .foo folder won't show up in Finder, it will be perfectly accessible in the Terminal, and to any F# programs you might write.

    So when you say that you cloned https://github.com/fsprojects/Paket but it failed to include the .github and .paket directories, I think you just don't know how to see them. You can't see them in the Finder (well, you can if you jump through a couple of hoops but I don't think it's worth the effort), but you can see them with ls -a. Just open your terminal, run cd /Users/Username/Paket, and then run ls -a and I think you'll see that the .paket and .github directories were indeed created by your git clone command.

    So what you should probably try is this:

    1. Go to https://github.com/fsprojects/Paket/releases/latest
    2. Download the paket.bootstrapper.exe and paket.exe files. Put them in /Users/Username/Downloads (or wherever the default OS X Downloads directory is if it's different -- just as long as it's somewhere where you can find them easily).
    3. Open the Terminal app.
    4. Go to the directory where you've unpacked the Sublime Text 3 package. I.e., in the Terminal app, run cd /Users/Username/Library/Application\ Support/Sublime\ Text\ 3/Packages/sublime-fsharp-package-master.
    5. Run ls -a and see if there's a .paket directory.
    6. If it does not exist, run mkdir .paket.
    7. Now do cd .paket so you're in the hidden .paket directory under sublime-fsharp-package-master.
    8. Now do ls and see if there's a paket.bootstrapper.exe file.
    9. If it doesn't exist, then copy in the .exe files you downloaded earlier:
      1. cp /Users/Username/Downloads/paket.bootstrapper.exe .
      2. cp /Users/Username/Downloads/paket.exe .
    10. Important: Now do cd .. to go back up to the /Users/Username/Library/Application\ Support/Sublime\ Text\ 3/Packages/sublime-fsharp-package-master/ directory.
    11. Now instead of running /Users/Username/Library/Application\ Support/Sublime\ Text\ 3/Packages/sublime-fsharp-package-master/build.sh install, try running it as ./build.sh install. (And also try ./build.sh Install, since I'm pretty sure the capital I is necessary).

    (BTW, If you're not familiar with the syntax that I used in steps 9, 10 and 11, where I used a single . or two dots .. in commands, those are a long-standing Unix idiom: . means "the current directory", and .. means "the parent directory".)

    I just looked at the build.sh script that you've been running, and it seems to assume that you've done a cd into the package's base directory (the sublime-fsharp-package-master directory) before running the script. So that could explain why it was failing: you were running it from a different directory, rather than doing a cd first. Hence why I marked step 10 as important: I think that was the root cause of the problem.