I have made the following string where I try to decode a base64 encoded image and process it via gm using buffer:
const gm=require('gm');
const URLSafeBase64 = require('urlsafe-base64');
const iconv = require('iconv-lite');
const fs=require('fs');
//Content too bit to put it inside the script
var base64Data="iVBORw0KGgoAAAANSUhEUg....AAA3NCSVQICAjb4U/gAASuQmCC"
base64Data = base64Data.replace(/^data:\w*\/\w*;base64,/gm,'')
base64data = new Buffer(base64Data,'base64')
gm(base64Data).setFormat('png').size(function(err,value){
if(err){
return console.log("size error",err.message);
}
if(500 < value.width){
let ratio= width/value.width;
let newHeight=value.height*ratio;
this.resize(width,newHeight)
/**
* @var {Buffer} value
*/
.toBuffer(function(err,value){
if(err){
return console.log("Error: ",err)
}
fs.writeSync('./image.png',value.toString('binary'));
});
} else {
fs.writeSync('./image.png',buffer.toString('binary'));
}
});
But When I try to tun it I get the following error:
size error spawn E2BIG
Do you have any idea why does it happen?
You're not passing the correct argument to gm()
: instead of the buffer, called base64data
, you're passing the string, called base64Data
.
This will make gm
think you're passing a filename, which ends up being passed as an argument to the GraphicsMagick executable, and because it's large you get an E2BIG
("Error: too big").