I have audio recording/playing app. But I want to pause playing, when user uses play/pause button on the regular wired iPhone headset. So i implemented handling of remote events:
// MARK: Overrides
internal extension AppDelegate {
override func remoteControlReceived(with event: UIEvent?) {
super.remoteControlReceived(with: event)
/* some other logic */
}
}
Then I started receiving remote events in application: didFinishLaunchingWithOptions:
:
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey : Any]? = nil) -> Bool {
application.beginReceivingRemoteControlEvents()
becomeFirstResponder()
/* some other logic */
return true
}
But anyway remoteControlReceived(with event: UIEvent?)
is never triggered.
Also I tried MPRemoteCommandCenter:
MPRemoteCommandCenter.shared().togglePlayPauseCommand.addTarget { (event) -> MPRemoteCommandHandlerStatus in
return .success
}
Doesn't triggered.
Swift or objective-c answers accepted :)
What is wrong? Or should I add something in .plist?
Ok, I found the reason.... I'm using my app to mix it's sound with other apps, so I'm activating audio session with mixWithOthers
option:
AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback, with: [.mixWithOthers])
But, if I'm using mixWithOthers
, app stops to receive remote events. That means, that if I want to receive toggle play/pause
event from headset, I can't use this option:
AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
This is weird, but this is what we have. So in my case I can't use headset buttons :(