I have created a Direct3D9 wrapper in Go which uses CGo to interface with the COM objects in C.
I would like to get rid of the dependency on a C-compiler under Windows so the user would not have to install MinGW or Cygwin to use DirectX from Go.
The problem is that d3d9.dll does not expose C-functions but uses COM. The only function that can be called directly after loading the DLL (with syscall.LoadLibrary("d3d9.dll")
) is Direct3DCreate9
. This returns a COM object which exposes all functionality as methods.
How can I call COM object methods in a DLL from pure Go without CGo?
I know of the Go-OLE library which states it calls COM interfaces without CGo but I cannot, from the sources, see how I would go about doing the same thing for Direct3D9. A simple example with only the relevant parts would be of great help.
I asked the guys from go-ole, like @kostix suggested.
Here is the solution:
d3d9 doesn't have generally COM vtbl. for example, it doesn't have IDispatch interface. So you can't use go-ole for d3d9. But you can do it with writing all interface in go.
package main
import (
"fmt"
"log"
"syscall"
"unsafe"
)
const (
D3D9_SDK_VERSION = 32
)
var (
libd3d9 = syscall.NewLazyDLL("d3d9.dll")
procDirect3DCreate9 = libd3d9.NewProc("Direct3DCreate9")
)
type IDirect3D struct {
lpVtbl *IDirect3DVtbl
}
type IDirect3DVtbl struct {
QueryInterface uintptr
AddRef uintptr
Release uintptr
RegisterSoftwareDevice uintptr
GetAdapterCount uintptr
GetAdapterIdentifier uintptr
GetAdapterModeCount uintptr
EnumAdapterModes uintptr
GetAdapterDisplayMode uintptr
CheckDeviceType uintptr
CheckDeviceFormat uintptr
CheckDeviceMultiSampleType uintptr
CheckDepthStencilMatch uintptr
CheckDeviceFormatConversion uintptr
GetDeviceCaps uintptr
GetAdapterMonitor uintptr
CreateDevice uintptr
}
func (v *IDirect3D) AddRef() int32 {
ret, _, _ := syscall.Syscall(
v.lpVtbl.AddRef,
1,
uintptr(unsafe.Pointer(v)),
0,
0)
return int32(ret)
}
func (v *IDirect3D) Release() int32 {
ret, _, _ := syscall.Syscall(
v.lpVtbl.Release,
1,
uintptr(unsafe.Pointer(v)),
0,
0)
return int32(ret)
}
func (v *IDirect3D) GetAdapterCount() uint32 {
ret, _, _ := syscall.Syscall(
v.lpVtbl.GetAdapterCount,
1,
uintptr(unsafe.Pointer(v)),
0,
0)
return uint32(ret)
}
func main() {
v, r, err := procDirect3DCreate9.Call(uintptr(D3D9_SDK_VERSION))
if r != 0 && err != nil {
log.Fatal(err)
}
d3d := *((**IDirect3D)(unsafe.Pointer(&v)))
d3d.AddRef()
defer d3d.Release()
fmt.Println(d3d.GetAdapterCount())
}