This is how I want my screen to look like:
In the left up corner I need to have 6 3d models
So I will do that using the PerspectiveCamera
. the right up corner jest need to present some data so I will do that using the scene2d
. The bottom left corner need a combination when the 3d models
will be drown with a batch.dra()
and the PerspectiveCamera
and the data about the models will be a scene2d
. In the right bottom I jest need a scene2d
table
to show all the connected users. My question is how do I split my screen to 4 so every part of the screen will be rendered differently.
You can try offsetting the viewport with setScreenX
, setScreenY
and screenBounds
. You do need to use 2 viewports now.
Otherwise it is possible to alter the viewport directly. Gdx.gl.glViewport( 0,Gdx.graphics.getHeight() / 2,Gdx.graphics.getWidth()/2,Gdx.graphics.getHeight() / 2 );
should draw everything in the upper corner. In update it will look like this:
`Gdx.gl.glViewport( 0,Gdx.graphics.getHeight() / 2,Gdx.graphics.getWidth()/2,Gdx.graphics.getHeight() / 2 );
//Draw upper right window stuff
Gdx.gl.glViewport( 0,0, Gdx.graphics.getWidth(),Gdx.graphics.getHeight());
//Draw your stage and just leave the upper right window/table cell transparent
I didn't test out either solution so I'm not sure if it will work for you.