My goal is to create a GridView that is resizable, always square and contains an equal number of rows and columns, making their cells also square, similar to a Reversi or Chess board.
Here's a small illustration, the grid is centered horizontally on the content pane.
I've tried a multitude of different binding variants and layouts, but I can't quite get it right. Here's my controller (so far):
public class Controller {
public HBox contentPane;
public void initialize() {
final int sideLength = 10;
final GridPane gridPane = new GridPane();
gridPane.setStyle("-fx-border-color: red; -fx-border-insets: 2");
HBox.setHgrow(gridPane, Priority.ALWAYS);
for (int i = 0; i < sideLength; i++) {
final ColumnConstraints columnConstraints = new ColumnConstraints(Control.USE_PREF_SIZE, 10, Double.MAX_VALUE);
columnConstraints.setHgrow(Priority.ALWAYS);
gridPane.getColumnConstraints()
.add(columnConstraints);
final RowConstraints rowConstraints = new RowConstraints(Control.USE_PREF_SIZE, 10, Double.MAX_VALUE);
rowConstraints.setVgrow(Priority.ALWAYS);
gridPane.getRowConstraints()
.add(rowConstraints);
}
contentPane.getChildren().add(gridPane);
for (int i = 0; i < sideLength; i++) {
for (int j = 0; j < sideLength; j++) {
final GameCell child = new GameCell();
GridPane.setRowIndex(child, i);
GridPane.setColumnIndex(child, j);
gridPane.getChildren().add(child);
}
}
}
}
And the cells, which are supposed to contain Shapes lates, but I've but Circle
s for now just to test it:
public class GameCell extends VBox {
private final Circle circle;
public GameCell() {
circle = new Circle();
setMinSize(0, 0);
setPrefSize(Control.USE_COMPUTED_SIZE, Control.USE_COMPUTED_SIZE);
getChildren().add(circle);
final ChangeListener<Number> listener = (observable, oldValue, newValue) ->
circle.setRadius((int) (Math.min(this.getWidth(), this.getHeight()) / 2));
widthProperty().addListener(listener);
heightProperty().addListener(listener);
}
}
This is how it looks currently:
Solved it with a lot of tinkering, here's my solution for future reference:
GameCell:
public class GameCell extends Pane {
public GameCell() {
final Circle circle = new Circle(10);
circle.radiusProperty().bind(Bindings.divide(widthProperty(), 4));
circle.centerXProperty().bind(widthProperty().divide(2));
circle.centerYProperty().bind(widthProperty().divide(2));
getChildren().add(circle);
}
}
GamePane:
public class GamePane extends HBox {
public GamePane() {
final VBox vBox = new VBox();
vBox.alignmentProperty().set(Pos.CENTER);
alignmentProperty().set(Pos.CENTER);
final GridPane gridPane = new GridPane();
final NumberBinding binding = Bindings.min(widthProperty(), heightProperty());
gridPane.setMinSize(200, 200);
vBox.prefWidthProperty().bind(binding);
vBox.prefHeightProperty().bind(binding);
vBox.setMaxSize(Control.USE_PREF_SIZE, Control.USE_PREF_SIZE);
vBox.setFillWidth(true);
VBox.setVgrow(gridPane, Priority.ALWAYS);
final int sideLength = 8;
for (int i = 0; i < sideLength; i++) {
final ColumnConstraints columnConstraints = new ColumnConstraints(Control.USE_PREF_SIZE, Control.USE_COMPUTED_SIZE, Double.MAX_VALUE);
columnConstraints.setHgrow(Priority.SOMETIMES);
gridPane.getColumnConstraints().add(columnConstraints);
final RowConstraints rowConstraints = new RowConstraints(Control.USE_PREF_SIZE, Control.USE_COMPUTED_SIZE, Double.MAX_VALUE);
rowConstraints.setVgrow(Priority.SOMETIMES);
gridPane.getRowConstraints().add(rowConstraints);
}
vBox.getChildren().add(gridPane);
getChildren().add(vBox);
HBox.setHgrow(this, Priority.ALWAYS);
for (int i = 0; i < sideLength; i++) {
for (int j = 0; j < sideLength; j++) {
final Pane child = new GameCell();
GridPane.setRowIndex(child, i);
GridPane.setColumnIndex(child, j);
gridPane.getChildren().add(child);
}
}
}
}