How do you code this in C?
The desired flow is:
Create socket
Create window
loop: Wait until data can be read from socket or message are added to the queue
if data then
do stuff with data
goto loop
else if message then
do stuff with message
goto loop
I have tried this code:
MSG msg;
DWORD last=msg.time;
short bRet;
char command[20];
int n=0;
while((
(n = recv(sock, command, sizeof command - 1, 0)) >= 0
)||(
(bRet = GetMessage( &msg, 0, 0, 0 )) != 0
//I can't use peek message because it will have the same issue than non-blocking socket
)){
//here we check time of message if it is equal to last we know that is socket
}
I know threads exist, but I want to avoid use of threads. I will use a thread if it is the only way to go.
Edit: Using a non-blocking socket is not a solution because if no data is available and no message is in the queue then my program will exit.
I would have surely gone with a separate thread for the network recv() and all associated protocol checking/parsing, so isolating it from the message-handling loop. Such a thread would be reasonably portable. The thread would generate 'command' struct instances, (malloc), and fire them into an extern handler function. On Windows, that handler would load the struct address into lParam/hParam of a WM_APP message and post it to the GetMessage() thread, where it would be received in the usual way, dispatched to a handler, the struct extracted, executed and then freed.
Such a design might be seen as over-complex, (and uses the dreaded threads), but it's much easier to test, debug, extend and enhance than cramming everything into an asynchronous message loop that does everything. Sometimes, an extra thread really is easier:)