for building in self.buildingArray {
if building.contains(location) {
upgradeArray.removeAll()
upgradeArray.append(building)
for tower in self.upgradeArray {
print(tower.position.x)
let buildingExample = SKSpriteNode()
buildingExample.texture = tower.texture
buildingExample.position.y = spikeTowerOption.position.y
buildingExample.position.x = 0
buildingExample.zPosition = 20
buildingExample.setScale(frame.size.height/3700)
self.addChild(buildingExample)
}
}
}
The issue here is about the textures. I can't figure out how to properly take the towers texture and make the buildingExample have it's same texture. Currently, the building example is not visibly appearing on the screen.
Replace:
let buildingExample = SKSpriteNode()
buildingExample.texture = tower.texture
For:
let buildingExample = SKSpriteNode(texture: tower.texture)