I have a simple javafx application, where, right after stage.show(), I'm calling login dialog. When I run tests, they does not start to do their work until the login dialog is filled and confirmed manually. For test purposes, I tried to display another dialog after clicking on a button on stage and there were no problems with manipulating it through testFx. The only problem is with the initial login dialog. Is there a way to workaround this behavior, or am I doing something wrong?
Test scenario:
MainApp.java
package cz.mono.monofx;
import cz.mono.monofx.fxml.LoginDialog;
import cz.mono.monofx.fxml.ScreensController;
import java.util.Optional;
import javafx.application.Application;
import static javafx.application.Application.launch;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.stage.Stage;
import javafx.util.Pair;
public class MainApp extends Application {
public static final String SCREEN1 = "scene";
private final String screen1fxml = "/fxml/Scene.fxml";
public static final String SCREEN2 = "scene2";
private final String screen2fxml = "/fxml/Scene2.fxml";
@Override
public void start(Stage stage) throws Exception {
ScreensController mainContainer = new ScreensController();
mainContainer.loadScreen(SCREEN1, screen1fxml);
mainContainer.loadScreen(SCREEN2, screen2fxml);
mainContainer.setScreen(SCREEN1);
Group root = new Group();
root.getChildren().addAll(mainContainer);
Scene scene = new Scene(root);
scene.getStylesheets().add("/styles/Styles.css");
stage.setTitle("Aplipikacka");
stage.setScene(scene);
stage.show();
LoginDialog login = new LoginDialog();
Optional <Pair<String, String>> result = login.getResult();
}
/**
* The main() method is ignored in correctly deployed JavaFX application.
* main() serves only as fallback in case the application can not be
* launched through deployment artifacts, e.g., in IDEs with limited FX
* support. NetBeans ignores main().
*
* @param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}
TestFxBase.java
package cz.mono.monofx.test;
import cz.mono.monofx.MainApp;
import java.util.concurrent.TimeoutException;
import javafx.scene.Node;
import javafx.scene.input.KeyCode;
import javafx.scene.input.MouseButton;
import javafx.stage.Stage;
import org.junit.After;
import org.junit.Before;
import org.testfx.api.FxToolkit;
import org.testfx.framework.junit.ApplicationTest;
public class TestFxBase extends ApplicationTest {
@Before
public void setUpClass() throws Exception {
ApplicationTest.launch(MainApp.class);
}
@After
public void afterEachTest() throws TimeoutException {
FxToolkit.hideStage();
release(new KeyCode[]{});
release(new MouseButton[]{});
}
//Helper method to retrieve javafx components
public <T extends Node> T find(String query) {
return (T) lookup(query).queryAll().iterator().next();
}
@Override
public void start(Stage stage) {
stage.show();
}
}
SimpleTest.java
package cz.mono.monofx.test;
import static javafx.scene.input.KeyCode.TAB;
import org.junit.Test;
public class ValidationTest extends TestFxBase {
@Test
public void verifyLogin() {
clickOn("#dialogButton");
sleep(1000);
type(TAB);
sleep(1000);
type(TAB);
sleep(1000);
}
}
LoginDialog.java
package cz.mono.monofx.fxml;
import java.util.Optional;
import javafx.application.Platform;
import javafx.beans.binding.Bindings;
import javafx.beans.binding.BooleanBinding;
import javafx.geometry.Insets;
import javafx.scene.Node;
import javafx.scene.control.ButtonBar.ButtonData;
import javafx.scene.control.ButtonType;
import javafx.scene.control.Dialog;
import javafx.scene.control.Label;
import javafx.scene.control.PasswordField;
import javafx.scene.control.TextField;
import javafx.scene.layout.GridPane;
import javafx.util.Pair;
public class LoginDialog {
private Dialog<Pair<String, String>> dialog;
private TextField username;
private PasswordField password;
private Optional<Pair<String, String>> result;
public LoginDialog() {
dialog = new Dialog<>();
dialog.setTitle("Login");
dialog.setHeaderText("Provide correct login informations.");
username = new TextField();
username.setPrefSize(150, 30);
username.setPromptText("username");
username.setId("username");
//Request focus on username by default
Platform.runLater(()-> username.requestFocus());
password = new PasswordField();
password.setPrefSize(150, 30);
password.setPromptText("password");
password.setId("password");
ButtonType loginButtonType = new ButtonType("Login", ButtonData.OK_DONE);
dialog.getDialogPane().getButtonTypes().addAll(loginButtonType, ButtonType.CANCEL);
Node loginButton = dialog.getDialogPane().lookupButton(loginButtonType);
loginButton.setId("loginButton");
BooleanBinding bb = Bindings.createBooleanBinding(()-> username.getText().isEmpty() || password.getText().isEmpty(), username.textProperty(), password.textProperty());
loginButton.disableProperty().bind(bb);
GridPane grid = new GridPane();
grid.setVgap(10);
grid.setHgap(10);
grid.setPadding(new Insets(20, 150, 10, 10));
grid.add(new Label("Username: "), 0, 0);
grid.add(username, 0, 1);
grid.add(new Label("Password"), 1, 0);
grid.add(password, 1, 1);
dialog.getDialogPane().setContent(grid);
// Convert the result to a username-password-pair when the login button is clicked.
dialog.setResultConverter(dialogButton -> {
if (dialogButton == loginButtonType) {
return new Pair<>(username.getText(), password.getText());
}
return null;
});
result = dialog.showAndWait();
result.ifPresent(usernamePassword -> {
System.out.println("Username=" + usernamePassword.getKey() + ", Password=" + usernamePassword.getValue());
});
if (!result.isPresent()) {
System.exit(0);
};
}
/**
* @return the result
*/
public Optional<Pair<String, String>> getResult() {
return result;
}
}
Let me show one of possible working solutions. I used it on my project successfully.
The main idea is to have the start
application method as minimal as possible:
public class MainApp extends Application {
@Override
public void start(Stage stage) throws Exception {
stage.setScene(new Scene(new MainPane(stage)));
stage.show();
}
All the logic are moved to MainPane
class:
class MainPane extends BorderPane {
MainPane(final Stage stage) {
stage.setTitle("Aplipikacka");
// open the login dialog only when the stage is opened too.
stage.setOnShown(event -> Platform.runLater(this::showLoginDialog));
}
private void showLoginDialog() {
LoginDialog login = new LoginDialog();
Optional<Pair<String, String>> result = login.getResult();
// TODO finish here
}
}
Because textFx provides own stage
where you should inject your scene manually do the next:
public class TestFxBase extends ApplicationTest {
@Override
public void start(Stage stage) {
stage.setScene(new Scene(new MainPane(stage)));
stage.show();
}
}
Finally improve a bit the test:
public class MainAppFIT extends TestFxBase {
@Test
public void verifyLogin() {
// given started application and opened login dialog
sleep(500);
// when
write("HelloWorld");
type(TAB);
write("password");
clickOn("#loginButton");
// then
// TODO finish here with verification of actual result
}
}
As result I am able to see how does textfx robot click/type as defined in test steps.
BTW, `MainAppFIT' - FIT means functional integration test.