I have a text file in project with some text data. Using below code I'm showing my data one line at a time when player click on a button (called NEXT).
For some reason what I want to do is make a button called "RANDOM". And when player will click on that a random line from the text file will be shown.
Here is my UnityScript Code:
#pragma strict
import UnityEngine;
import UnityEngine.UI;
var textFile : TextAsset;
var dialogLines : String [];
var lineNumber : int;
var uiText : Text;
var canvas : Canvas;
function Start () {
if (textFile){
dialogLines = (textFile.text.Split("\n"[0]));
}
}
function Update () {
if (lineNumber <0){
lineNumber = 0;
}
var dialog : String = dialogLines[lineNumber];
uiText.text = dialog;
}
function Next () {
var randomLine = Math.floor((Math.random() * dialogLines.length) + 1); //1-10
//if dialogLines is not strictly typed, go ahead and use dialogLines.length instead of 10
return dialogLines[randomLine];
}
You can use a function like so
function randomLine() {
var randomLine = Math.floor((Math.random() * 10) + 1); //1-10
//if dialogLines is not strictly typed, go ahead and use dialogLines.length instead of 10
return dialogLines[randomLine];
}