When I render my scene to the screen, the scene uses a _MultiSampling Anti-Aliasing 8x;
it's ok.
But I want to read to the pixel buffers through glReadPixels()
, I have a Aliased-Image with Aliased lines. It doesn't use the 8x MSAA.
Code:
glReadPixels(0,0, w, h, GL_BGRA_EXT, GL_UNSIGNED_BYTE, (void*)pixels);
How do I access to the pixels buffer with the MSAA transformation (filter)?
glReadPixels
doesn't have a special parameter.
Side Note: I would like to use the Opengl 1
Important Note: I use Qt 5.9's QOpenGLWidget class
I take it that you're rendering to an off-screen renderbuffer or texture via FBO. The solution is to create a renderbuffer that uses a MSAA pixelformat. Antialiasing is not a postprocessing filter! (at least not in the form MSAA implements it).