I am developing a Tango Application with Unity and the Tango SDK, however, I need to be able to check the device's Wifi connectivity and connect to a Wifi Network accordingly.
With that in mind I started working on an Android Unity Network Plugin, but I am having troubles checking the device's connectivity; even though Wifi is on and the Device is indeed connected to a Wifi network, getActiveNetwork keeps returning null.
I spent a couple of days searching for a workaround, or an alternative implementation, but I couldn't find anything that works, below is the code I ended up using to perform the check after looking through the many Android Connectivity related questions I looked at, as well as all the permissions I am using in the Manifest.
(I would like to point out that I am currently returning an integer as a means to quickly debug the function when called via Unity C# Scripts, and right now the function always returns 0.)
public int IsConnectedToWifi(){
//SCCActivity activity = new SCCActivity();
ConnectivityManager cm = (ConnectivityManager) this.getApplicationContext().getSystemService(Context.CONNECTIVITY_SERVICE);
if(cm == null) return -2;
NetworkInfo activeNetwork = cm.getActiveNetworkInfo();
if (activeNetwork != null) { // connected to the internet
if (activeNetwork.getType() == ConnectivityManager.TYPE_WIFI) {
// connected to wifi
DebugToast(activeNetwork.getTypeName());
return 1;
//return activeNetwork.isConnected();
} else if (activeNetwork.getType() == ConnectivityManager.TYPE_MOBILE) {
// connected to the mobile provider's data plan
DebugToast(activeNetwork.getTypeName());
return 2;
//return false;
}
}
else {
DebugToast("There is no active Network");
return 0;
//return false;
}
DebugToast("Failed to get a Connectivity Manager");
return -1;
//return false;
}
In AndroidManifest file:
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>
<uses-permission android:name="android.permission.CHANGE_WIFI_STATE"/>
I would really appreciate any advice or guidance, thank you.
Upon further debugging and looking through similar cases, I found and solved the issue.
I will leave my solution here in case someone else comes across a similar problem.
Basically, getActiveNetwork wasn't really returning null at all, it turns out that even though the permission was listed on the xml, "android.permission.ACCESS_NETWORK_STATE" was never granted and the function was throwing up an exception. The cause of the problem was the fact that, as I mentioned before, I am working on a Tango Application using the Tango SDK for Unity, and the xml provided by the Tango SDK was overwriting the xml from the Java plugin.
The solution was simple; I just added the permissions to the Tango SDK's xml instead.