Previously I posted a question on how to access structures in QML and got perfect answers from some awesome people and now i need to know is there any way to access structure inside a structure in QML, Following is the code :
//MyNewStruct
struct MyNewStruct {
Q_GADGET
float m_range;
Q_PROPERTY(float range MEMBER m_range)
};
//MyStruct
struct MyStruct {
Q_GADGET
int m_val;
QString m_name1;
QString m_name2;
QString m_name3;
QString m_name4;
MyNewStruct m_newStr; //**new Struct declaration
Q_PROPERTY(int val MEMBER m_val)
Q_PROPERTY(QString name1 MEMBER m_name1)
Q_PROPERTY(QString name2 MEMBER m_name2)
Q_PROPERTY(QString name3 MEMBER m_name3)
Q_PROPERTY(QString name4 MEMBER m_name4)
Q_PROPERTY(MyNewStruct newStr MEMBER m_newStr) //**Currently getting error as != cannot be used
};
The error which I was getting in MOC was due to operator "!=" functionality was still undefined.
Since these kinds of structure definitions are required when we are building a complex application/module that's where I thought of posting this question here and also there is no proper doc available.
Coming to the question: I used simple operator loading in my struct (since methods are allowed here ) Following is the code:
struct MyNewStruct {
Q_GADGET
float m_range;
Q_PROPERTY(float range MEMBER m_range)
//Overload operator !=
bool operator!=(const MyNewStruct & val)
{
//Do check with local members and return true/false
}
};
By doing this I was able to access MyNewStruct in QML.Hope it helps others.