sorry for possible duplicates, but I didn't understand the examples and codes snippets I found.
I have a class named "EncoderWrapper" which includes some functions. One of these functions is called "onAfterTouch" and is declared in the "EncoderWrapper.h" file.
void onAfterTouch(byte channel, byte pressure);
The functions will become a callback for another class function of a library I use
inline void setHandleAfterTouch(void (*fptr)(uint8_t channel, uint8_t pressure)) {
usb_midi_handleAfterTouch = fptr;
};
Note: I'm totally new to C++, so I want to say sorry if I'm doing some "no-gos" or mixing up some terms.
The question is: How can I pass my class function (member function?) to that "setHandleAfterTouch" function of the library?
This won't work:
void EncoderWrapper::attachMIDIEvents()
{
usbMIDI.setHandleAfterTouch(&EncoderWrapper::onAfterTouch);
}
... my IDE says
no matching function for call usb_midi_class:setHandleAfterTouch(void (EncoderWrapper::*)(byte, byte))
I've also tried
usbMIDI.setHandleAfterTouch((&this->onAfterTouch));
But this won't work ... and I don't get the approach on that.
Every Help is very appreciated ;-)
Function pointer and member function pointer have different types. You can it for yourself:
struct Test {
void fun();
};
int main() {
void(*ptr)() = &Test::fun; // error!
}
Instead, member function pointer need this syntax:
void(Test::*fun)() = &Test::fun; // works!
Why you ask? Because member function need an instance to be called with. And calling that function have a special syntax too:
Test t;
(t.*funptr)();
To accept member function pointer, you'll need to change your code to this:
inline void setHandleAfterTouch(void(EncodeWrapper::*fptr)(uint8_t, uint8_t)) {
usb_midi_handleAfterTouch = fptr;
};
Since it's rather limiting accepting only the functions from one class, I recommend using std::function
:
inline void setHandleAfterTouch(std::function<void(uint8_t, uint8_t)> fptr) {
usb_midi_handleAfterTouch = std::move(fptr);
};
This will allow you to send lambda with captures, and call your member function insode it:
// we capture this to use member function inside
// v---
usbMIDI.setHandleAfterTouch([this](uint8_t, channel, uint8_t pressure) {
onAfterTouch(channel, pressure);
});
It seems you can't change, and by looking quickly at the API, it doesn't seem you have access to a state object.
In that case, if you want to use your member function, you need to introduce a global state:
// global variable
EncodeWrapper* encode = nullptr;
// in your function that sets the handle
encode = this; // v--- No capture makes it convertible to a function pointer
usbMIDI.setHandleAfterTouch([](uint8_t, channel, uint8_t pressure) {
encode->onAfterTouch(channel, pressure);
});
Another solution would be to make onAfterTouch
function static. If it's static, it's pointer is not a member function pointer, but a normal function pointer.