I'm trying to do a "show item info in widget on mouse overlap" thingy, and it works so-so. It seems that the OnBeginCursorOver/End fires continuously, causing the widget to flicker (on, off, on, off....)? Now, if I disconnect the OnBeginCursorOver, OBCO fires once and the widget shows fine. Of course, it is no longer removed.
Its a very simple setup. Widget Visibility is BOUND to a BOOL on my Player Character which I toggle TRUE on OBCO, and FALSE on OECO.
Turns out it had to do with visibility settings. Works fine now.