swiftgoogle-mapsxcode9-beta

Main Thread Checker: UI API called on a background thread: -[UIApplication applicationState]


I am using google maps in Xcode 9 beta, iOS 11.

I am getting an error outputted to the log as follows:

Main Thread Checker: UI API called on a background thread: -[UIApplication applicationState] PID: 4442, TID: 837820, Thread name: com.google.Maps.LabelingBehavior, Queue name: com.apple.root.default-qos.overcommit, QoS: 21

Why would this be occurring as I am almost certain I'm not altering any interface elements from the main thread in my code.

 override func viewDidLoad() {

    let locationManager = CLLocationManager()


    locationManager.requestAlwaysAuthorization()


    locationManager.requestWhenInUseAuthorization()

        if CLLocationManager.locationServicesEnabled() {

            locationManager.desiredAccuracy = kCLLocationAccuracyNearestTenMeters
            locationManager.startUpdatingLocation()
        }

      viewMap.delegate = self

     let camera = GMSCameraPosition.camera(withLatitude: 53.7931183329367, longitude: -1.53649874031544, zoom: 17.0)


        viewMap.animate(to: camera)


    }

    func locationManager(manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
        let locValue:CLLocationCoordinate2D = manager.location!.coordinate
        print("locations = \(locValue.latitude) \(locValue.longitude)")
    }

    func mapView(_ mapView: GMSMapView, willMove gesture: Bool) {


    }

    func mapView(_ mapView: GMSMapView, idleAt position: GMSCameraPosition) {

        if(moving > 1){
            moving = 1
        UIView.animate(withDuration: 0.5, delay: 0, animations: {

            self.topBarConstraint.constant = self.topBarConstraint.constant + (self.topBar.bounds.height / 2)

            self.bottomHalfConstraint.constant = self.bottomHalfConstraint.constant + (self.topBar.bounds.height / 2)

            self.view.layoutIfNeeded()
        }, completion: nil)
    }
         moving = 1
    }


    // Camera change Position this methods will call every time
    func mapView(_ mapView: GMSMapView, didChange position: GMSCameraPosition) {
        moving = moving + 1
        if(moving == 2){


            UIView.animate(withDuration: 0.5, delay: 0, animations: {


                self.topBarConstraint.constant = self.topBarConstraint.constant - (self.topBar.bounds.height / 2)

                self.bottomHalfConstraint.constant = self.bottomHalfConstraint.constant - (self.topBar.bounds.height / 2)


                self.view.layoutIfNeeded()
            }, completion: nil)
        }
        DispatchQueue.main.async {

            print("Moving: \(moving) Latitude: \(self.viewMap.camera.target.latitude)")
            print("Moving: \(moving)  Longitude: \(self.viewMap.camera.target.longitude)")
        }
    }

Solution

  • First, make sure your invocations of google maps and ui changes are called from the main thread.

    You can enable Thread Sanitizer option in Xcode using below steps:

    Screenshot

    You can put offending lines on the main thread with the following:

    DispatchQueue.main.async {
        //Do UI Code here. 
        //Call Google maps methods.
    }
    

    Also, update your current version of google maps. Google maps had to make a couple of updates for the thread checker.

    For the question: "Why would this be occurring?" I think Apple added an assertion for an edge case which Google then had to update their pod for.