I am using :
createjs.Sound.play("Demo_Sound").on("complete", function () {
alert('fin.');
}, this);
When Demo_Sound is not in audioSprite but it is a normal sound then it calls the "complete" event in IE too.
This is not working. Any leads will be greatly appreciated.
The audiosprites were very small in length (2,3 seconds). And the gap between audios was only 200ms. I increased this gap and combined more sounds in one sprite and it is working fine now.