My goal is to overlay 2D text over a 3d scene in javafx as seen in
Using a subscene is not a valid choice as I want the 3d model to be able to take up the entire space on the screen.
I tried adding a label to the scene and turning depth buffering off but once the model gets rotated (the actual camera changes position) the correct positioning breaks. (Used code to control the camera )
Can I somehow overlay a static 2D GUI over my 3D scene maybe by using anchor panes and having a 2D scene with transparent background?
On stack overflow I only found these questions:
Question No.1
Question No.2
which don't correspond to my exact needs.
I misunderstood the concept of subscenes as they all showed entirely separated controls. Overlaying 3D Text is possible using the following structure...
Code example:
//Add 2D content here
AnchorPane globalRoot = new AnchorPane();
globalRoot.getChildren().add(new Label("Hello World"));
Scene scene = new Scene(globalRoot, 1024, 768, true);
SubScene sub = new
SubScene(root3D,1024,768,false,SceneAntialiasing.BALANCED);
sub.setCamera(camera);
globalRoot.getChildren().add(sub);
//Add all 3D content to the root3D node
primaryStage.setScene(scene);
primaryStage.show();