Having multiple movieclips being able to move around on a grid, once dragging it, it seems to duplicate and the 'original' remains in place. What causes it to duplicate in my code?
import flash.display.MovieClip
[SWF(width = 1300, height = 1000)]
var tileSize: int = 100;
var cols: int = stage.stageWidth / tileSize;
var rows: int = stage.stageHeight / tileSize;
var grid: Sprite = Sprite(addChild(new Sprite()));
grid.graphics.lineStyle(0, 0x000000, 0);
var i: int = 0;
for (i = 1; i < cols; i++) {
var posX: Number = i * tileSize
grid.graphics.moveTo(posX, 0);
grid.graphics.lineTo(posX, stage.stageHeight);
}
for (i = 1; i < rows; i++) {
var posY: Number = i * tileSize
grid.graphics.moveTo(0, posY);
grid.graphics.lineTo(stage.stageWidth, posY);
var ball: the_ball = new the_ball();
addChild(ball);
ball.x = tileSize * 5;
ball.y = tileSize * 5;
ball.buttonMode = true;
ball.addEventListener(MouseEvent.MOUSE_DOWN, onDown);
function onDown(evt: MouseEvent): void {
addEventListener(Event.ENTER_FRAME, onRunSnapping);
}
function onRunSnapping(evt: Event): void {
ball.x = Math.round(mouseX / tileSize) * tileSize;
ball.y = Math.round(mouseY / tileSize) * tileSize;
}
stage.addEventListener(MouseEvent.MOUSE_UP, onUp);
function onUp(evt: MouseEvent): void {
removeEventListener(Event.ENTER_FRAME, onRunSnapping);
}
}
It's not duplicating, there are just many movieclips stacked on top of each other. You add a new ball for each row you add on the exact same position.
I dont know how you want the balls to be distributed, but try to replace
ball.y = tileSize * 5;
with ball.y = posY;
to see what im talking about.