My code below is a button that when hit applies animation. Right now there are two animations. I would like to do a sequence the animations meaning have the 2nd animation not start until the first animation has completed.
var speed: CGFloat = 5.3 // speed in seconds
@IBAction func press(_ sender: Any) {
self.theTextView.resignFirstResponder()
UIView.animate(withDuration: TimeInterval(speed), animations: {
////1st action[
self.theTextView.contentOffset = .zero
self.theTextView.setContentOffset(.zero, animated: true)]
/////2nd action[
self.theTextView.contentOffset = CGPoint(x: 0, y: self.theTextView.contentSize.height)]
}, completion: nil)
}}
The easiest way of doing that would be using the completion block of the animate(withDuration:animations:completion:)
method. The completion block is executed when the animation sequence ends. In your case, it would look like this :
UIView.animate(withDuration: 6.0, animations: {
// First animation goes here
self.theTextView.contentOffset = CGPoint.zero
}, completion: { (finished) in
// This completion block is called when the first animation is done.
// Make sure the animation was not interrupted/cancelled :
guard finished else {
return
}
UIView.animate(withDuration: 1.0, animations: {
// And the second animation goes here
self.theTextView.contentOffset = CGPoint(x: 0, y: self.theTextView.contentSize.height)
})
})