I have a Node.js addon written in C++ using Nan. Works fantastically. However, I've not been able to figure out how to have my Node Javascript code pass an arbitrary data object (ex. {attr1:42, attr2:'hi', attr3:[5,4,3,2,1]}
) to the C++ addon.
Until now, I've got around this by calling JSON.stringify()
on my data object and then parsing the stringified JSON on the C++ side.
Ideally, I'd like to avoid copying data and just get a reference to the data object that I can access, or at least to copy it natively and avoid stringifying/parsing...
Any help would be appreciated!
You can allow your Node.js c++ addons to take arbitrary typed arguments, but you must check and handle the types explicitly. He is a simple example function that shows how to do this:
void args(const Nan::FunctionCallbackInfo<v8::Value>& info) {
int i = 0;
while (i < info.Length()) {
if (info[i]->IsBoolean()) {
printf("boolean = %s", info[i]->BooleanValue() ? "true" : "false");
} else if (info[i]->IsInt32()) {
printf("int32 = %ld", info[i]->IntegerValue());
} else if (info[i]->IsNumber()) {
printf("number = %f", info[i]->NumberValue());
} else if (info[i]->IsString()) {
printf("string = %s", *v8::String::Utf8Value(info[i]->ToString()));
} else if (info[i]->IsObject()) {
printf("[object]");
v8::Local<v8::Object> obj = info[i]->ToObject();
v8::Local<v8::Array> props = obj->GetPropertyNames();
for (unsigned int j = 0; j < props->Length(); j++) {
printf("%s: %s",
*v8::String::Utf8Value(props->Get(j)->ToString()),
*v8::String::Utf8Value(obj->Get(props->Get(j))->ToString())
);
}
} else if (info[i]->IsUndefined()) {
printf("[undefined]");
} else if (info[i]->IsNull()) {
printf("[null]");
}
i += 1;
}
}
To actually solve the problem of handling arbitrary arguments that may contain objects with arbitrary data, I would recommend writing a function that parses an actual object similar to how I parsed function arguments in this example. Keep in mind that you may need to do this recursively if you want to be able to handle nested objects within the object.