interfacearduinoplaystationplaystation2

Why Arduino needs to be restarted after PS2 controller communication in Arduino? And how to to do this via coding?


When I ran the code for a drivetrain and opened serial monitor it was working, but when I powered on Arduino via dc Jack and ran the code. It was not working, because code is needed to restart after connection. I want to know that how can I solve this problem of PS2 communication and run my drivetrain without restart or starting serial monitor.

Code that I uploaded was given in this instructable http://www.instructables.com/id/Control-anything-with-ps2-controller-and-Arduino-/


Solution

  • I got my answer by experimenting a lot. First thing is that you have to either restart your arduino or configure your pin after connection of ps2 to arduino. This can be done by 2 ways : 1) Restart arduino after connection by code or 2) configure again after connection

    1 option you know well, i am discussing 2nd i.e configure :

    as you know that you have already configured pins by function ps2x.config_gamepad(); Now you have to reconfigure it after connection of ps2 to arduino, you can use a function called reconfig_gamepad(); after read_gamepad(); in void loop.

    my code for holonomic drive train is below find out comments // there are total four commented lines in code. good luck. Hope this will solve your problem also.

    #include <PS2X_lib.h>  //for v1.6
    int dir1=13;
    int dir2=11;
    int dir3=9;
    int dir4=7;
    
    
    int pwm1=12;
    int pwm2=10;
    int pwm3=8;
    int pwm4=6;
    
    int value_mapped;
    /******************************************************************
     * set pins connected to PS2 controller:
     *   - 1e column: original 
     *   - 2e colmun: Stef?
     * replace pin numbers by the ones you use
     ******************************************************************/
    #define PS2_DAT        44  //14    
    #define PS2_CMD        46  //15
    #define PS2_SEL        48  //16
    #define PS2_CLK        50  //17
    
    /******************************************************************
     * select modes of PS2 controller:
     *   - pressures = analog reading of push-butttons 
     *   - rumble    = motor rumbling
     * uncomment 1 of the lines for each mode selection
     ******************************************************************/
    //#define pressures   true
    #define pressures   false
    //#define rumble      true
    #define rumble      false
    
    PS2X ps2x; // create PS2 Controller Class
    
    //right now, the library does NOT support hot pluggable controllers, meaning 
    //you must always either restart your Arduino after you connect the controller, 
    //or call config_gamepad(pins) again after connecting the controller.
    
    int error = 0;
    byte type = 0;
    byte vibrate = 0;
    
    void setup(){
    
      Serial.begin(57600);
      pinMode(dir1,OUTPUT);
      pinMode(dir2,OUTPUT);
      pinMode(dir3,OUTPUT);
      pinMode(dir4,OUTPUT);
    
      pinMode(pwm1,OUTPUT);
      pinMode(pwm2,OUTPUT);
      pinMode(pwm3,OUTPUT);
      pinMode(pwm4,OUTPUT);
      delay(1000);  //added delay to give wireless ps2 module some time to startup, before configuring it
    
      //CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************
      if_error_is_found:                                                                                               //      <!---- changed here --->
      //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
      error = ps2x.config_gamepad(PS2_CLK, PS2_CMD, PS2_SEL, PS2_DAT, pressures, rumble);
    
      if(error == 0){
        Serial.print("Found Controller, configured successful ");
        Serial.print("pressures = ");
      if (pressures)
        Serial.println("true ");
      else
        Serial.println("false");
      Serial.print("rumble = ");
      if (rumble)
        Serial.println("true)");
      else
        Serial.println("false");
        Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
        Serial.println("holding L1 or R1 will print out the analog stick values.");
        Serial.println("Note: Go to www.billporter.info for updates and to report bugs.");
      }  
      else if(error == 1)
      {
        Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
        goto if_error_is_found;                                       //      <!---- changed here --->
      }
      else if(error == 2)
        Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
    
      else if(error == 3)
        Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
    
    //  Serial.print(ps2x.Analog(1), HEX);
    
      type = ps2x.readType(); 
    
      switch(type) {
        case 0:
          Serial.print("Unknown Controller type found ");
          break;
        case 1:
          Serial.print("DualShock Controller found ");
          break;
        case 2:
          Serial.print("GuitarHero Controller found ");
          break;
      case 3:
          Serial.print("Wireless Sony DualShock Controller found ");
          break;
       }
    }
    
    void loop() {
    
      /* You must Read Gamepad to get new values and set vibration values
         ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
         if you don't enable the rumble, use ps2x.read_gamepad(); with no values
         You should call this at least once a second
       */  
      if(error == 1) //skip loop if no controller found
        return; 
    
      if(type == 2){ //Guitar Hero Controller
        ps2x.read_gamepad();          //read controller 
    
        if(ps2x.ButtonPressed(GREEN_FRET))
          Serial.println("Green Fret Pressed");
        if(ps2x.ButtonPressed(RED_FRET))
          Serial.println("Red Fret Pressed");
        if(ps2x.ButtonPressed(YELLOW_FRET))
          Serial.println("Yellow Fret Pressed");
        if(ps2x.ButtonPressed(BLUE_FRET))
          Serial.println("Blue Fret Pressed");
        if(ps2x.ButtonPressed(ORANGE_FRET))
          Serial.println("Orange Fret Pressed"); 
    
        if(ps2x.ButtonPressed(STAR_POWER))
          Serial.println("Star Power Command");
    
        if(ps2x.Button(UP_STRUM))          //will be TRUE as long as button is pressed
          Serial.println("Up Strum");
        if(ps2x.Button(DOWN_STRUM))
          Serial.println("DOWN Strum");
    
        if(ps2x.Button(PSB_START))         //will be TRUE as long as button is pressed
          Serial.println("Start is being held");
        if(ps2x.Button(PSB_SELECT))
          Serial.println("Select is being held");
    
        if(ps2x.Button(ORANGE_FRET)) {     // print stick value IF TRUE
          Serial.print("Wammy Bar Position:");
          Serial.println(ps2x.Analog(WHAMMY_BAR), DEC); 
        } 
      }
      else { //DualShock Controller
        ps2x.read_gamepad(); //read controller and set large motor to spin at 'vibrate' speed
        ps2x.reconfig_gamepad();                                                                       //      <!---- changed here --->
        if(ps2x.Button(PSB_START))         //will be TRUE as long as button is pressed
          Serial.println("Start is being held");
        if(ps2x.Button(PSB_SELECT))
          Serial.println("Select is being held");      
    
        if(ps2x.Button(PSB_PAD_UP)) {      //will be TRUE as long as button is pressed
          Serial.print("Up held this hard: ");
          Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
        }
        if(ps2x.Button(PSB_PAD_RIGHT)){
          Serial.print("Right held this hard: ");
          Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);
        }
        if(ps2x.Button(PSB_PAD_LEFT)){
          Serial.print("LEFT held this hard: ");
          Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC);
        }
        if(ps2x.Button(PSB_PAD_DOWN)){
          Serial.print("DOWN held this hard: ");
          Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
        }   
    
        vibrate = ps2x.Analog(PSAB_CROSS);  //this will set the large motor vibrate speed based on how hard you press the blue (X) button
        if (ps2x.NewButtonState()) {        //will be TRUE if any button changes state (on to off, or off to on)
          if(ps2x.Button(PSB_L3))
            Serial.println("L3 pressed");
          if(ps2x.Button(PSB_R3))
            Serial.println("R3 pressed");
          if(ps2x.Button(PSB_L2))
            Serial.println("L2 pressed");
          if(ps2x.Button(PSB_R2))
            Serial.println("R2 pressed");
          if(ps2x.Button(PSB_TRIANGLE))
            Serial.println("Triangle pressed");        
        }
    
        if(ps2x.ButtonPressed(PSB_CIRCLE))               //will be TRUE if button was JUST pressed
          Serial.println("Circle just pressed");
        if(ps2x.NewButtonState(PSB_CROSS))               //will be TRUE if button was JUST pressed OR released
          Serial.println("X just changed");
        if(ps2x.ButtonReleased(PSB_SQUARE))              //will be TRUE if button was JUST released
          Serial.println("Square just released");     
    
      //  if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) { //print stick values if either is TRUE
          Serial.println("Stick Values:");
          Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX  
    //Forward Direction And BAckward Diretion  
    
    if(ps2x.Button(PSB_R1)){ 
     if(ps2x.Analog(PSS_RY)>=0)
       {
    
    //Forward Direction
         if(ps2x.Analog(PSS_RY)<127)
         {
          Serial.println("All MOtor Running Forward");
          digitalWrite(dir1,LOW);
          digitalWrite(dir2,HIGH);
          digitalWrite(dir3,HIGH);
          digitalWrite(dir4,LOW);
          value_mapped=map(ps2x.Analog(PSS_RY),127,0,0,80);
          analogWrite(pwm1,value_mapped);
          analogWrite(pwm2,value_mapped);
          analogWrite(pwm3,value_mapped);
          analogWrite(pwm4,value_mapped);
          }
    //BAckward Direction
          if(ps2x.Analog(PSS_RY)>=127)
          { 
            Serial.println("All MOtor Running Backward");
          digitalWrite(dir1,HIGH);
          digitalWrite(dir2,LOW);
          digitalWrite(dir3,LOW);
          digitalWrite(dir4,HIGH);
          value_mapped=map(ps2x.Analog(PSS_RY),127,255,0,80);
          analogWrite(pwm1,value_mapped);
          analogWrite(pwm2,value_mapped);
          analogWrite(pwm3,value_mapped);
          analogWrite(pwm4,value_mapped);
          } 
      }
    
    
    // LEft OR Right Direction
       if(ps2x.Analog(PSS_RX)>=0)
       {
    
          //Left diretion
          if(ps2x.Analog(PSS_RX)<128)
          {
          Serial.println("All MOtor Running Left");
          digitalWrite(dir1,HIGH);
          digitalWrite(dir2,HIGH);
          digitalWrite(dir3,LOW);
          digitalWrite(dir4,LOW);
          value_mapped=map(ps2x.Analog(PSS_RX),128,0,0,80);
          analogWrite(pwm1,value_mapped);
          analogWrite(pwm2,value_mapped);
          analogWrite(pwm3,value_mapped);
          analogWrite(pwm4,value_mapped);
          }
          //Right Direction
          if(ps2x.Analog(PSS_RX)>128)
          {
          Serial.println("All MOtor Running Right");
          digitalWrite(dir1,LOW);
          digitalWrite(dir2,LOW);
          digitalWrite(dir3,HIGH);
          digitalWrite(dir4,HIGH);
          value_mapped=map(ps2x.Analog(PSS_RX),128,255,0,80);
          analogWrite(pwm1,value_mapped);
          analogWrite(pwm2,value_mapped);
          analogWrite(pwm3,value_mapped);
          analogWrite(pwm4,value_mapped);
          }
        }
    
    //All MOtors Clock
    
          if( (ps2x.Analog(PSS_LX)<128)  )
          {
          Serial.println("CLOCKWISE RUNNING ALL MOTORS");
          digitalWrite(dir1,LOW);
          digitalWrite(dir2,LOW);
          digitalWrite(dir3,LOW);
          digitalWrite(dir4,LOW);
          value_mapped=map(ps2x.Analog(PSS_LX),128,0,0,80);
          analogWrite(pwm1,value_mapped);
          analogWrite(pwm2,value_mapped);
          analogWrite(pwm3,value_mapped);
          analogWrite(pwm4,value_mapped);
          }
    
    //All MOtors Anti-CLockwise
         if(ps2x.Analog(PSS_LX)>128)
         {
          Serial.println("CLOCKWISE RUNNING ALL MOTORS");
          digitalWrite(dir1,HIGH);
          digitalWrite(dir2,HIGH);
          digitalWrite(dir3,HIGH);
          digitalWrite(dir4,HIGH);
          value_mapped=map(ps2x.Analog(PSS_LX),128,255,0,80);
          analogWrite(pwm1,value_mapped);
          analogWrite(pwm2,value_mapped);
          analogWrite(pwm3,value_mapped);
          analogWrite(pwm4,value_mapped);
         } 
    }
    if(ps2x.Button(PSB_L1)){
    
       if((ps2x.Analog(PSS_LX)>=120) && (ps2x.Analog(PSS_LX)<=128)){
    
       analogWrite(pwm1,0);
       analogWrite(pwm3,0);
    
       }
    
     //dIAGONAL L
    
    
            if(ps2x.Analog(PSS_LX)<120)
             {
              Serial.println("CLOCKWISE RUNNING ALL MOTORS");
              digitalWrite(dir1,LOW);
              digitalWrite(dir3,HIGH);
              value_mapped=map(ps2x.Analog(PSS_LX),128,0,0,80);
              analogWrite(pwm1,value_mapped);
              analogWrite(pwm3,value_mapped);
             } 
        //dIAGONAL R
             if(ps2x.Analog(PSS_LX)>=128)
             {
              Serial.println("CLOCKWISE RUNNING ALL MOTORS");
              digitalWrite(dir2,HIGH);
              digitalWrite(dir4,LOW);
              value_mapped=map(ps2x.Analog(PSS_LX),128,255,0,80);
              analogWrite(pwm2,value_mapped);
              analogWrite(pwm4,value_mapped);
             } 
    
    }
    
      Serial.print(",");
      Serial.print(ps2x.Analog(PSS_LX), DEC); 
      Serial.print(",");
    
    
        Serial.print(ps2x.Analog(PSS_RY), DEC); 
          Serial.print(",");
          Serial.println(ps2x.Analog(PSS_RX), DEC); 
      //  }     
      }
      delay(50);  
    }