I have problem with animating object exported via blender plugin from blender to THREE.js. Animation did not start running...
Of course, I tried many combinations of settings when exporting from blender and importing to THREE.js library, but without success.
Here is code, what I think should work. Comment Critical section annotate where is probably some mistake. Link to source JSON is in the example too. Of course, I can provide source *.blend file, if needed...
var tgaLoader = new THREE.TGALoader();
var objectLoader = new THREE.ObjectLoader();
var clock = new THREE.Clock();
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
document.getElementById('container').appendChild(renderer.domElement);
objectLoader.load('//cdn.rawgit.com/PiranhaGreg/files/master/scavenger.json', function (loadedScene) {
scene = loadedScene;
mesh = scene.children[0];
scene.background = new THREE.Color('white');
mesh.material = new THREE.MeshPhongMaterial({ map: tgaLoader.load('//cdn.rawgit.com/PiranhaGreg/files/master/SCA_BODY_V0.TGA') });
hemiLight = new THREE.HemisphereLight('white', 'white', 0.6);
scene.add(hemiLight);
camera = new THREE.PerspectiveCamera(30, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000);
camera.position.set(500, 200, -100);
controls = new THREE.OrbitControls(camera);
controls.target.set(0, 50, 0);
controls.update();
var geometry = new THREE.PlaneBufferGeometry(200, 200);
var material = new THREE.MeshPhongMaterial({ shininess: 0.1 });
var ground = new THREE.Mesh(geometry, material);
ground.rotation.x = - Math.PI / 2;
scene.add(ground);
mesh.scale.set(-1, -1, 1);
// Critical section...
mixer = new THREE.AnimationMixer(mesh);
var sequence = THREE.AnimationClip.CreateFromMorphTargetSequence('animation', mesh.geometry.morphTargets, 25, true);
var animation = mixer.clipAction(sequence);
animation.play();
// End of critital section
animate();
});
window.onresize = function() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
};
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
var delta = 0.75 * clock.getDelta();
mixer.update(delta);
renderer.render(scene, camera);
}
body {
margin: 0px;
overflow: hidden;
}
<script src="//cdnjs.cloudflare.com/ajax/libs/three.js/87/three.min.js"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/master/examples/js/loaders/TGALoader.js" type="application/javascript"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/master/examples/js/controls/OrbitControls.js"></script>
<div id="container"></div>
Thanks for any suggestion.
I dug in into animation and noticed that it uses morphTargets
. And then I remembered about this example. So, the key moment is to set .morphTarget
parameter of a material to true
, so, I've applied it to the material in your code snippet and it started to work:
mesh.material = new THREE.MeshPhongMaterial({
map: tgaLoader.load('//cdn.rawgit.com/PiranhaGreg/files/master/SCA_BODY_V0.TGA'),
morphTargets: true
});
Though, I'm not sure, if such an approach is correct, but, at least, it's working )
var tgaLoader = new THREE.TGALoader();
var objectLoader = new THREE.ObjectLoader();
var clock = new THREE.Clock();
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
document.getElementById('container').appendChild(renderer.domElement);
objectLoader.load('//cdn.rawgit.com/PiranhaGreg/files/master/scavenger.json', function (loadedScene) {
scene = loadedScene;
mesh = scene.children[0];
scene.background = new THREE.Color('white');
mesh.material = new THREE.MeshPhongMaterial({ map: tgaLoader.load('//cdn.rawgit.com/PiranhaGreg/files/master/SCA_BODY_V0.TGA'), morphTargets: true });
hemiLight = new THREE.HemisphereLight('white', 'white', 0.6);
scene.add(hemiLight);
camera = new THREE.PerspectiveCamera(30, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000);
camera.position.set(500, 200, -100);
controls = new THREE.OrbitControls(camera);
controls.target.set(0, 50, 0);
controls.update();
var geometry = new THREE.PlaneBufferGeometry(200, 200);
var material = new THREE.MeshPhongMaterial({ shininess: 0.1 });
var ground = new THREE.Mesh(geometry, material);
ground.rotation.x = - Math.PI / 2;
scene.add(ground);
mesh.scale.set(-1, -1, 1);
// Critical section...
mixer = new THREE.AnimationMixer(mesh);
var sequence = THREE.AnimationClip.CreateFromMorphTargetSequence('animation', mesh.geometry.morphTargets, 25, true);
var animation = mixer.clipAction(sequence);
animation.play();
// End of critital section
animate();
});
window.onresize = function() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
};
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
var delta = 0.75 * clock.getDelta();
mixer.update(delta);
renderer.render(scene, camera);
}
body {
margin: 0px;
overflow: hidden;
}
<script src="//cdnjs.cloudflare.com/ajax/libs/three.js/87/three.min.js"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/master/examples/js/loaders/TGALoader.js" type="application/javascript"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/master/examples/js/controls/OrbitControls.js"></script>
<div id="container"></div>