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In my application I have three layers:
How can I setup Game Object Context
that Model layer
will include all Data layer
dependencies and Presentation
layer will include all Model
&Data layers
dependencies?
Is there any way to set parent component for Game Object Context
?
You can add a GameObjectContext by right clicking in the Scene Hierarchy and selecting Zenject -> GameObjectContext
. You can add one for data, model, and presentation. Then you just have to set the transform parents up the same way you want the container parents to be. From your description I think you probably want it like this:
Then you can add each installer by attaching a MonoInstaller to each context. You an also do all this dynamically using a FromSubContainerResolve inside a SceneContext installer as well, if you prefer.