I am trying to create a copy of a CMSampleBuffer as returned by captureOutput in a AVCaptureAudioDataOutputSampleBufferDelegate
.
The problem I am having is that my frames coming from delegate method captureOutput:didOutputSampleBuffer:fromConnection:
being dropped after I retain them in CFArray
for long time.
Obviously, I need to create deep copies of incoming buffers for further processing. I also know that CMSampleBufferCreateCopy
only creates shallow copies.
There are few related questions were asked on SO:
But none of them helps me to use correctly CMSampleBufferCreate function with 12 parameters:
CMSampleBufferRef copyBuffer;
CMBlockBufferRef data = CMSampleBufferGetDataBuffer(sampleBuffer);
CMFormatDescriptionRef formatDescription = CMSampleBufferGetFormatDescription(sampleBuffer);
CMItemCount itemCount = CMSampleBufferGetNumSamples(sampleBuffer);
CMTime duration = CMSampleBufferGetDuration(sampleBuffer);
CMTime presentationStamp = CMSampleBufferGetPresentationTimeStamp(sampleBuffer);
CMSampleTimingInfo timingInfo;
timingInfo.duration = duration;
timingInfo.presentationTimeStamp = presentationStamp;
timingInfo.decodeTimeStamp = CMSampleBufferGetDecodeTimeStamp(sampleBuffer);
size_t sampleSize = CMBlockBufferGetDataLength(data);
CMBlockBufferRef sampleData;
if (CMBlockBufferCopyDataBytes(data, 0, sampleSize, &sampleData) != kCMBlockBufferNoErr) {
VLog(@"error during copying sample buffer");
}
// Here I tried data and sampleData CMBlockBuffer instance, but no success
OSStatus status = CMSampleBufferCreate(kCFAllocatorDefault, data, isDataReady, nil, nil, formatDescription, itemCount, 1, &timingInfo, 1, &sampleSize, ©Buffer);
if (!self.sampleBufferArray) {
self.sampleBufferArray = CFArrayCreateMutable(NULL, 0, &kCFTypeArrayCallBacks);
//EXC_BAD_ACCESS crash when trying to add sampleBuffer to the array
CFArrayAppendValue(self.sampleBufferArray, copyBuffer);
} else {
CFArrayAppendValue(self.sampleBufferArray, copyBuffer);
}
How do you deep copy Audio CMSampleBuffer? Feel free to use any language (swift/objective-c) in your answers.
Here is a working solution I finally implemented. I sent this snippet to Apple Developer Technical support and asked them to check if it is a correct way to copy incoming sample buffer. The basic idea is copy AudioBufferList
and then create a CMSampleBuffer
and set AudioBufferList
to this sample.
AudioBufferList audioBufferList;
CMBlockBufferRef blockBuffer;
//Create an AudioBufferList containing the data from the CMSampleBuffer,
//and a CMBlockBuffer which references the data in that AudioBufferList.
CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(sampleBuffer, NULL, &audioBufferList, sizeof(audioBufferList), NULL, NULL, 0, &blockBuffer);
NSUInteger size = sizeof(audioBufferList);
char buffer[size];
memcpy(buffer, &audioBufferList, size);
//This is the Audio data.
NSData *bufferData = [NSData dataWithBytes:buffer length:size];
const void *copyBufferData = [bufferData bytes];
copyBufferData = (char *)copyBufferData;
CMSampleBufferRef copyBuffer = NULL;
OSStatus status = -1;
/* Format Description */
AudioStreamBasicDescription audioFormat = *CMAudioFormatDescriptionGetStreamBasicDescription((CMAudioFormatDescriptionRef) CMSampleBufferGetFormatDescription(sampleBuffer));
CMFormatDescriptionRef format = NULL;
status = CMAudioFormatDescriptionCreate(kCFAllocatorDefault, &audioFormat, 0, nil, 0, nil, nil, &format);
CMFormatDescriptionRef formatdes = NULL;
status = CMFormatDescriptionCreate(NULL, kCMMediaType_Audio, 'lpcm', NULL, &formatdes);
if (status != noErr)
{
NSLog(@"Error in CMAudioFormatDescriptionCreator");
CFRelease(blockBuffer);
return;
}
/* Create sample Buffer */
CMItemCount framesCount = CMSampleBufferGetNumSamples(sampleBuffer);
CMSampleTimingInfo timing = {.duration= CMTimeMake(1, 44100), .presentationTimeStamp= CMSampleBufferGetPresentationTimeStamp(sampleBuffer), .decodeTimeStamp= CMSampleBufferGetDecodeTimeStamp(sampleBuffer)};
status = CMSampleBufferCreate(kCFAllocatorDefault, nil , NO,nil,nil,format, framesCount, 1, &timing, 0, nil, ©Buffer);
if( status != noErr) {
NSLog(@"Error in CMSampleBufferCreate");
CFRelease(blockBuffer);
return;
}
/* Copy BufferList to Sample Buffer */
AudioBufferList receivedAudioBufferList;
memcpy(&receivedAudioBufferList, copyBufferData, sizeof(receivedAudioBufferList));
//Creates a CMBlockBuffer containing a copy of the data from the
//AudioBufferList.
status = CMSampleBufferSetDataBufferFromAudioBufferList(copyBuffer, kCFAllocatorDefault , kCFAllocatorDefault, 0, &receivedAudioBufferList);
if (status != noErr) {
NSLog(@"Error in CMSampleBufferSetDataBufferFromAudioBufferList");
CFRelease(blockBuffer);
return;
}
Code-Level Support answer:
This code looks ok (though you’ll want to add some additional error checking). I've successfully tested it in an app that implements the AVCaptureAudioDataOutput delegate
captureOutput:didOutputSampleBuffer:fromConnection:
method to capture and record audio. The captured audio I'm getting when using this deep copy code appears to be the same as what I get when directly using the provided sample buffer (without the deep copy).Apple Developer Technical Support