As you can see in title, I want to make evenly distributed sphere in vtk (python)
First, I saw this link " Evenly distributing n points on a sphere " which is a method to create evenly distributed sphere. Through that link, I got the x,y,z coordinates of evenly distributed sphere.
Secondly, That is not actually a problem what I have to solve. The problem is even though I have x,y,z coordinates of evenly distributed sphere, I can't make a polydata at vtk(python)..
import numpy as np
import mpl_toolkits.mplot3d
import matplotlib.pyplot as plt
import vtk
from scipy.spatial import Delaunay
num_pts = 1000
indices = np.arange(0, num_pts, dtype=float) + 0.5
phi = np.arccos(1 - 2*indices/num_pts)
theta = np.pi * (1 + 5**0.5) * indices
x, y, z = np.cos(theta) * np.sin(phi), np.sin(theta) * np.sin(phi), np.cos(phi);
# x,y,z is coordination of evenly distributed shpere
# I will try to make poly data use this x,y,z
points = vtk.vtkPoints()
for i in range(len(x)):
array_point = np.array([x[i], y[i], z[i]] )
points.InsertNextPoint(x[i],y[i],z[i])
# tri = Delaunay(points) (Do I have to use this function??)
poly = vtk.vtkPolyData()
poly.SetPoints(points)
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputData(poly)
actor = vtk.vtkActor()
actor.SetMapper(mapper)
ren = vtk.vtkRenderer()
ren.AddActor(actor)
renWin = vtk.vtkRenderWindow()
renWin.AddRenderer(ren)
iren = vtk.vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
renWin.Render()
iren.Start()
The code doesn't throw any error, but polydata didn't come up at my vtk window,, What should I have to do to solve this problem ?
-Tae Young.
Good work. Now that you have added points to a sphere polydata, we need to generate a surface out of the points. We do this using vtkDelaunay3D
filter. It will generate a 3D mesh of tetrahedrals. So to get an actual spherical surface we will have to extract the surface using vtkDataSetSurfaceFilter
. These are done below:
import numpy as np
import vtk
num_pts = 1000
indices = np.arange(0, num_pts, dtype=float) + 0.5
phi = np.arccos(1 - 2*indices/num_pts)
theta = np.pi * (1 + 5**0.5) * indices
x, y, z = np.cos(theta) * np.sin(phi), np.sin(theta) * np.sin(phi), np.cos(phi);
# x,y,z is coordination of evenly distributed shpere
# I will try to make poly data use this x,y,z
points = vtk.vtkPoints()
for i in range(len(x)):
array_point = np.array([x[i], y[i], z[i]] )
points.InsertNextPoint(x[i],y[i],z[i])
poly = vtk.vtkPolyData()
poly.SetPoints(points)
# To create surface of a sphere we need to use Delaunay triangulation
d3D = vtk.vtkDelaunay3D()
d3D.SetInputData( poly ) # This generates a 3D mesh
# We need to extract the surface from the 3D mesh
dss = vtk.vtkDataSetSurfaceFilter()
dss.SetInputConnection( d3D.GetOutputPort() )
dss.Update()
# Now we have our final polydata
spherePoly = dss.GetOutput()
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputData(spherePoly)
actor = vtk.vtkActor()
actor.SetMapper(mapper)
ren = vtk.vtkRenderer()
ren.AddActor(actor)
renWin = vtk.vtkRenderWindow()
renWin.AddRenderer(ren)
iren = vtk.vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
renWin.Render()
iren.Start()